textures ?
textures ?
will the next version of bz edit support textures so like we can put them in while we are working on the map not with text? I think it would also be easier to share maps with this option
- RPG
- Lieutenant, Junior Grade
- Posts: 2015
- Joined: Fri Sep 17, 2004 2:37 am
- Location: Chicago, Illinois
- Contact:
Re: textures ?
BZEdit is defunct. Nobody is currently maintaining it. What's released now is what you are forced to use, as nothing is coming in the near future.Win Xp wrote:will the next version of bz edit support textures so like we can put them in while we are working on the map not with text? I think it would also be easier to share maps with this option
- ^nightmare^
- Private First Class
- Posts: 1264
- Joined: Sun Feb 20, 2005 7:14 pm
- Location: Alabama
- Contact:
BZedit would be so powerful if it would support those features
I wonder when some people that know how to program are going to mess with it and add stuff.
I wonder when some people that know how to program are going to mess with it and add stuff.
Last edited by ^nightmare^ on Thu Oct 13, 2005 1:47 pm, edited 1 time in total.
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
RPG
not really. Wings3d is a model editor. You can make maps that contain models sure, but there are many things bzedit can do that a general editor can not. Like Teleporters, links, boxes, pyramids, etc... There are cases where you do not want to use a mesh, and for those cases the mesh editor will fail you.
New features, like groups, materials, draw info, and all that, will have to be done in text as well.
not really. Wings3d is a model editor. You can make maps that contain models sure, but there are many things bzedit can do that a general editor can not. Like Teleporters, links, boxes, pyramids, etc... There are cases where you do not want to use a mesh, and for those cases the mesh editor will fail you.
New features, like groups, materials, draw info, and all that, will have to be done in text as well.
JeffM
- BIYA
- Corporal
- Posts: 891
- Joined: Fri Dec 03, 2004 1:43 am
- Location: Fredericksburg, Virginia
- Contact:
I also found it hard to make a whole map out of one mesh. Its increases the file size, is hard to place teleporters on, and in wings the texcoords always stretch the texture and somtimes you dont want them to do that. I use bzedit and wings together.
In Bzedit I make some boxes(perferably pyramids) and I add the definition for the object, then I replace each box with group thing and there they are.
In Bzedit I make some boxes(perferably pyramids) and I add the definition for the object, then I replace each box with group thing and there they are.