can't shoot anybody with new CVS version
can't shoot anybody with new CVS version
See subject. There should be some compatibility mode for bzflag 2.0.3 to make it work with old servers. This will increase the number of volunteers running the new version.
- RPG
- Lieutenant, Junior Grade
- Posts: 2015
- Joined: Fri Sep 17, 2004 2:37 am
- Location: Chicago, Illinois
- Contact:
Re: can't shoot anybody with new CVS version
2.0.3 works with all 2.0.x servers. Anything that is 2.0.x will work with any other thing that is 2.0.x.Tux wrote:See subject. There should be some compatibility mode for bzflag 2.0.3 to make it work with old servers. This will increase the number of volunteers running the new version.
- optic delusion
- Special Forces
- Posts: 1054
- Joined: Sat Sep 25, 2004 2:29 pm
- Location: Planet MoFo
- Contact:
fourth time
I've seen this 4 times now, Player Bier was the first to report it. If you run lagstats, you will see that your lag looks something like this...
Tux 150 +-215459821ms
I don't know what causes it, but I know it's been fixed every time, just by getting another CVS client.
http://my.bzflag.org/bb/viewtopic.php?t=5000&highlight=
Tux 150 +-215459821ms
I don't know what causes it, but I know it's been fixed every time, just by getting another CVS client.
http://my.bzflag.org/bb/viewtopic.php?t=5000&highlight=
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
- optic delusion
- Special Forces
- Posts: 1054
- Joined: Sat Sep 25, 2004 2:29 pm
- Location: Planet MoFo
- Contact:
Well, not being able to shoot anybody is one of the symptoms when that lag happens. I suppose I was wrong.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Heeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeelp
I still can't shoot anybody, not even with the current 2.0.5 version on CVS. This is _very_ annoying. What's going on here? Is amd64 (Debian) not supported? Too difficult? How can I help?
problems with amd64 builds
for problems with amd64 builds i found the following workaround at sourceforge.net
build the source (or put it in debian/rules) with
./configure CFLAGS="-m64" CXXFLAGS="-m64" CPPFLAGS="-m64"
works perfect !!!
build the source (or put it in debian/rules) with
./configure CFLAGS="-m64" CXXFLAGS="-m64" CPPFLAGS="-m64"
works perfect !!!
Problem found
The problem occurs only for gcc 4.x. Using gcc 3.4.4 to build bzflag the problem is gone.