.bzw to object
.bzw to object
ok i am kinda new at this game but i have learned a lot. but i need to know one more thing. i need to know if their is some kinda bzw to object converter i know their is a object to bzw but i need the opposite to mes around with map examples on my 3D's max can someone help me?
Heh, good timing.
I've just committed a WaveFront OBJ exporter for the BZFlag client.
It will export both the .OBJ file and its associted .MTL file.
You use it by typing: '/saveworld -o <filename>' in the client.
It only saves mesh type objects (meshes, arcs, cones, etc...).
Other objects (boxes, pyramids, teles, etc...) do not yet have the
necessary code to save them correctly.
I've just committed a WaveFront OBJ exporter for the BZFlag client.
It will export both the .OBJ file and its associted .MTL file.
You use it by typing: '/saveworld -o <filename>' in the client.
It only saves mesh type objects (meshes, arcs, cones, etc...).
Other objects (boxes, pyramids, teles, etc...) do not yet have the
necessary code to save them correctly.
- ^nightmare^
- Private First Class
- Posts: 1264
- Joined: Sun Feb 20, 2005 7:14 pm
- Location: Alabama
- Contact:
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
You don't need the <>'s
[arg] - optional
<arg> - required
Code: Select all
/saveworld [-g] [-m] [-o] <filename>
<arg> - required
*sigh*
saveworld with no options saves the world in bzw format
-o makes it save it as an obj.
saveworld is NOT a converter, it is just 2 difrent ways to save the current map.
if you want to save the current map as a bzw, just do /saveworld myfilename
make sure that you have cleared out the worlds folder of any other files with that name, so you don't become confused.
if you want the current map as an obj ( and loose the bz specific information) then use /saveworld -o myfilename
that will save the geometry and materials for the world out as a wavefront obj file. Again make sure you look at the right file that is saved.
the - o option is only in very recent builds.
if you wish to convert an obj file to bzw map format you need to use the MODELTOOL application. modelTool does not ship with bzflag and is available elsewhere in these forums
saveworld with no options saves the world in bzw format
-o makes it save it as an obj.
saveworld is NOT a converter, it is just 2 difrent ways to save the current map.
if you want to save the current map as a bzw, just do /saveworld myfilename
make sure that you have cleared out the worlds folder of any other files with that name, so you don't become confused.
if you want the current map as an obj ( and loose the bz specific information) then use /saveworld -o myfilename
that will save the geometry and materials for the world out as a wavefront obj file. Again make sure you look at the right file that is saved.
the - o option is only in very recent builds.
if you wish to convert an obj file to bzw map format you need to use the MODELTOOL application. modelTool does not ship with bzflag and is available elsewhere in these forums
JeffM