I'm thinking about making a map of the inside of a valcano. If I even decide to do it, I probably won't start for a couple weeks, depending when iBZEdit comes out. But I'm not sure how hard it would be (for me at least) because I've only made 2 maps so far. I guess the only hard parts would be to get lava moving (don't know how to move textures), making rock/dirt mouds, and making everything dark. Because even setting the sky to black wouldn't stop players to adjust the time of day (unless maybe the "ceiling" would make a dark enough shadow to cover the map...
Anyway, in the meantime while waiting for iBZEdit, i'll keep thinking of ideas for the map.
Valcanic map
- Sharpshooter
- Private First Class
- Posts: 181
- Joined: Tue Jun 07, 2005 1:48 am
- Location: CALIFORNIA
- Contact:
- ^nightmare^
- Private First Class
- Posts: 1264
- Joined: Sun Feb 20, 2005 7:14 pm
- Location: Alabama
- Contact:
Sounds hard, but good luck!
(i think you need to add some fog to look like black smoke coming up at of the volcano )
(i think you need to add some fog to look like black smoke coming up at of the volcano )
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
- Sharpshooter
- Private First Class
- Posts: 181
- Joined: Tue Jun 07, 2005 1:48 am
- Location: CALIFORNIA
- Contact:
try thissharpshooter wrote:OK, how do I set moving textures
I hope this helps.#make a textureMatrex:
texturematrix
name texmat_1
shift 90 0
end
#make a material:
material
name lava
texture
clouds
texmat texmat_1
diffuse 0 0 0 1
emission 0 0 0 0
end
#apply to meshbox:
meshbox
matref lava
position 0 0 0
size 10 10 10
end
- Sharpshooter
- Private First Class
- Posts: 181
- Joined: Tue Jun 07, 2005 1:48 am
- Location: CALIFORNIA
- Contact:
Thanks for the help, inferno.
I tested it out on my server, messed with the "shift" and got it just right. The only thing is, the lavaflow is going to be 1 dementional, on the ground facing upward.
I noticed that the sides have better quaility of the texture and lookes better. When looking at the top of it, it seemes a bit "stretched". Is there any way to make the top of it to look normal like the sides?
I tested it out on my server, messed with the "shift" and got it just right. The only thing is, the lavaflow is going to be 1 dementional, on the ground facing upward.
I noticed that the sides have better quaility of the texture and lookes better. When looking at the top of it, it seemes a bit "stretched". Is there any way to make the top of it to look normal like the sides?