iBZEdit
- BinarySpike
- Corporal
- Posts: 735
- Joined: Mon Mar 28, 2005 11:58 pm
- Contact:
iBZEdit
iBZEdit has just been fixed and were on v0.3c
http://iBZEdit.forumsplace.com/
the latest news here:
http://ibzedit.forumsplace.com/post-120.html
Guest posts will more than likely be deleted so please signup.
Please keep in mind the forum is not a place for chatting.
:lurk:
We are also looking for mods.
(they will get to see the juicy dev posts about alpha stuff in iBZEdit)
Please understand that iBZEdit is still alpha. meaning you can't create maps yet.
Oh, and for those of you that don't know what iBZEdit is...
iBZEdit is a map editor for the macintosh platform.
It will have all the latest map objects!
Please note. groups and meshes will are not planned untill version 2.0+
(we might get this done fast...)
The current developers of iBZEdit are.........
*drum roll*
MACnus,
BinarySpike.
(were looking for experianced ObjC/Cocoa developers)
*edit*
oh, and were looking for a good logo too
http://iBZEdit.forumsplace.com/
the latest news here:
http://ibzedit.forumsplace.com/post-120.html
Guest posts will more than likely be deleted so please signup.
Please keep in mind the forum is not a place for chatting.
:lurk:
We are also looking for mods.
(they will get to see the juicy dev posts about alpha stuff in iBZEdit)
Please understand that iBZEdit is still alpha. meaning you can't create maps yet.
Oh, and for those of you that don't know what iBZEdit is...
iBZEdit is a map editor for the macintosh platform.
It will have all the latest map objects!
Please note. groups and meshes will are not planned untill version 2.0+
(we might get this done fast...)
The current developers of iBZEdit are.........
*drum roll*
MACnus,
BinarySpike.
(were looking for experianced ObjC/Cocoa developers)
*edit*
oh, and were looking for a good logo too
Last edited by BinarySpike on Sat Oct 01, 2005 4:48 am, edited 1 time in total.
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
- A Meteorite
- Private First Class
- Posts: 1786
- Joined: Thu Apr 28, 2005 12:56 am
- Location: California, U.S.
- Contact:
Spazzy Mcgee
Please note that you can't make any actual maps yet. (oh, and I'm a tester )
I can send you the latest binary I got from Binary. We're (not Binary) going out to eat right now, so it can't be until I get back.
Please note that you can't make any actual maps yet. (oh, and I'm a tester )
I can send you the latest binary I got from Binary. We're (not Binary) going out to eat right now, so it can't be until I get back.
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
that would be exellant. my email is:A Meteorite wrote:I can send you the latest binary I got from Binary. We're (not Binary) going out to eat right now, so it can't be until I get back.
icecold.trashcan@gmail.com
"Life is what happens to you while you're busy making other plans." - John Lennon
- BinarySpike
- Corporal
- Posts: 735
- Joined: Mon Mar 28, 2005 11:58 pm
- Contact:
- BinarySpike
- Corporal
- Posts: 735
- Joined: Mon Mar 28, 2005 11:58 pm
- Contact:
Spazzy Mcgee wrote:that would be exellant. my email is:A Meteorite wrote:I can send you the latest binary I got from Binary. We're (not Binary) going out to eat right now, so it can't be until I get back.
icecold.trashcan@gmail.com
The version A Meteorite has no graphical interface.
(OpenGL was not added)
We just added a simple square.
(that changed color's everytime we render it again.)
- A Meteorite
- Private First Class
- Posts: 1786
- Joined: Thu Apr 28, 2005 12:56 am
- Location: California, U.S.
- Contact:
Oh so, can I get the new version? You must of been busy because I just got this last night.BinarySpike wrote:Spazzy Mcgee wrote:that would be exellant. my email is:A Meteorite wrote:I can send you the latest binary I got from Binary. We're (not Binary) going out to eat right now, so it can't be until I get back.
icecold.trashcan@gmail.com
The version A Meteorite has no graphical interface.
(OpenGL was not added)
We just added a simple square.
(that changed color's everytime we render it again.)
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
- BinarySpike
- Corporal
- Posts: 735
- Joined: Mon Mar 28, 2005 11:58 pm
- Contact:
At this moment the box rendering code is in.
It also renders a grassy area (no texture... it's light green) and the wall (grey).
I can't get it to compile so I'm about to e-mail MACnus and see if he can add the correct code.
(linking error in the ObjC code... when calling my render function)
After that I will either host the binaries on SVN or something like freewebs.
Also, just so people know... were having trouble naming the objects... conversion from C to ObjC is either wrong or my memMan code is messed up. (I suspect the latter)
Either way I will replace the memMan code with an STL list object. simply because the size of the code will be reduced.
It also renders a grassy area (no texture... it's light green) and the wall (grey).
I can't get it to compile so I'm about to e-mail MACnus and see if he can add the correct code.
(linking error in the ObjC code... when calling my render function)
After that I will either host the binaries on SVN or something like freewebs.
Also, just so people know... were having trouble naming the objects... conversion from C to ObjC is either wrong or my memMan code is messed up. (I suspect the latter)
Either way I will replace the memMan code with an STL list object. simply because the size of the code will be reduced.
- BinarySpike
- Corporal
- Posts: 735
- Joined: Mon Mar 28, 2005 11:58 pm
- Contact:
Saving... Wooo Hoooo
For those of you who might want to know... saving is almost done...
I just don't know where to save the data but I've actualy been able to output it
Openning will require some code from MACnus so I can hook into the list and add objects...
My nav dialog has no title bar and I don't know how to get specificly an FSRef from it...
And i've had some admin trouble at the place where I ask about bugs/problems in my programs so I hope it doesn't get me another day ban :-P
I just don't know where to save the data but I've actualy been able to output it
Openning will require some code from MACnus so I can hook into the list and add objects...
My nav dialog has no title bar and I don't know how to get specificly an FSRef from it...
And i've had some admin trouble at the place where I ask about bugs/problems in my programs so I hope it doesn't get me another day ban :-P
- BinarySpike
- Corporal
- Posts: 735
- Joined: Mon Mar 28, 2005 11:58 pm
- Contact:
I was hosting a map made in iBZEdit but while I was playing Mario Sunshine My computer turned off...
I can't get on my "coding" machine and can't do it on this comp because I haven't done a commit...
I hopefully just need to set a title bar name and the title bar will apear.
I just figured out how to get an FSRef through Nav dialog... but it require's calling functions in Apple Events Manager...
(Why did apple do that???)
Anyway, Hope to finish saving by tommorrow.
(I'm learning ObjC/Cocoa right now... I'll try to write my own hook functions )
I can't get on my "coding" machine and can't do it on this comp because I haven't done a commit...
I hopefully just need to set a title bar name and the title bar will apear.
I just figured out how to get an FSRef through Nav dialog... but it require's calling functions in Apple Events Manager...
(Why did apple do that???)
Anyway, Hope to finish saving by tommorrow.
(I'm learning ObjC/Cocoa right now... I'll try to write my own hook functions )
- BinarySpike
- Corporal
- Posts: 735
- Joined: Mon Mar 28, 2005 11:58 pm
- Contact:
No, finish the saving Dialog....
http://ibzedit.forumsplace.com/post-148.html
I am able to export maps... but not to file... you gota c/p.
I'm getting "EXC_BAD_ACCESS"... but when I remove certain code (Apple Event coercing) it works... but it doesn't mess up at that exact point when I'm debugging it... so it must be long-term...
Anyway, the Edit dialog is coming along... once it has spin, shift, and scale I'll be able to work on a basic mesh object.
Anyway, I plan on getting a few testers once the saving is done.
http://ibzedit.forumsplace.com/post-148.html
I am able to export maps... but not to file... you gota c/p.
I'm getting "EXC_BAD_ACCESS"... but when I remove certain code (Apple Event coercing) it works... but it doesn't mess up at that exact point when I'm debugging it... so it must be long-term...
Anyway, the Edit dialog is coming along... once it has spin, shift, and scale I'll be able to work on a basic mesh object.
Anyway, I plan on getting a few testers once the saving is done.
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
- BinarySpike
- Corporal
- Posts: 735
- Joined: Mon Mar 28, 2005 11:58 pm
- Contact:
Screen shots:
http://ibzedit.forumsplace.com/message31.html
I can't send 4MB through attachments...
(I'll upload it to my website and let you guys download it)
Oh, and also, in the latest revision you can't save maps.
(you can't even test them)
I plan to have this fixed by the end of the week
(gota learn how to export files in ObjC though :-P)
http://ibzedit.forumsplace.com/message31.html
I can't send 4MB through attachments...
(I'll upload it to my website and let you guys download it)
Oh, and also, in the latest revision you can't save maps.
(you can't even test them)
I plan to have this fixed by the end of the week
(gota learn how to export files in ObjC though :-P)
- BinarySpike
- Corporal
- Posts: 735
- Joined: Mon Mar 28, 2005 11:58 pm
- Contact:
You can now download the pre-alpha (very featureless) version of iBZEdit.
please goto the iBZEdit forum.
iBZEdit forum
Please post anything there.
please goto the iBZEdit forum.
iBZEdit forum
Please post anything there.