iBZEdit r61 release

Discussion, updates, modifications, etc for the various map editors...
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BinarySpike
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iBZEdit r61 release

Post by BinarySpike »

anouncing iBZEdit r61...

for those of you who don't know iBZEdit is a map editor for the macintosh platform... r61 currently has full support for saving, boxes, pyramids, and bases.

if you edit the code by hand you can add certain parameters in zone and make zones work.

check out the forum here

download revision 61 :arrow: here
Last edited by BinarySpike on Mon Nov 07, 2005 3:38 am, edited 1 time in total.
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Post by Guest »

It does actually seem to work, though I only added new boxes and pyra's and then move the map around - which was a pain...

Keep it up though, Binary.
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Post by Sir_Pants »

wont let me open simple maps just with boxes, iono why, ill just hand code and use windows until the COMPLETE thing is released which im very excited for....
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Post by A Meteorite »

Sir_Pants wrote:wont let me open simple maps just with boxes, iono why, ill just hand code and use windows until the COMPLETE thing is released which im very excited for....
You can't open anything right now. But you can make most of the map save it and then hand code from there. :)

And I can't even wait for the complete thing either! I already got a map idea from visually putting a couple boxes on the screen!
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Post by Spazzy McGee »

yeah. is there a way to rotate the view yet?
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Post by BinarySpike »

No spazzy.

MACnus and I have been working hard to get basic editing done then I was gonna work on camera and texturing and opening.


Once transporters are in I think you guys are gonna like it much more.

I've been having trouble with NSPopUpButtons though... the menus won't change correctly, I'll have to talk to MACnus about that.
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Post by Sharpshooter »

I can't even get to the download page. It says this when I click the link:

Code: Select all

This entire website is being redesigned again.
 
 I am currently adding a forum for my current game project.
 
 You can get my game here:
 Shards
 You can get the source here:
 Source of Shards
  I cannot move them or rename the files untill Carlos updates the udev contest files...
 And he can't do that untill he fixes the website.   
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Post by A Meteorite »

Sharpshooter wrote:I can't even get to the download page. It says this when I click the link:

Code: Select all

This entire website is being redesigned again.
 
 I am currently adding a forum for my current game project.
 
 You can get my game here:
 Shards
 You can get the source here:
 Source of Shards
  I cannot move them or rename the files untill Carlos updates the udev contest files...
 And he can't do that untill he fixes the website.   
Yeah, the link seems to be wrong... use this: http://binary.macintoshdevelopers.net/iBZEdit.zip
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Post by RPG »

Looks good, I wish I could try it out, but I don't feel like rewriting it to work with Windows :(.
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Post by Ice Wewe »

BinarySpike wrote:No spazzy.

MACnus and I have been working hard to get basic editing done then I was gonna work on camera and texturing and opening.


Once transporters are in I think you guys are gonna like it much more.

I've been having trouble with NSPopUpButtons though... the menus won't change correctly, I'll have to talk to MACnus about that.

Cool, now I can make maps on vacation... mmmm 15" PowerBook and BZFlag, its a good thing.
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Post by Sharpshooter »

Whats wrong witht he ibzedit forums, I cant get in?
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Post by BinarySpike »

RPG: I doubt you would be able to port it easly.

You would have to write a ton of control handlers and would have to edit the actual BZObject class so that it supports your controls... etc. etc.

This is a mac specific editor.


SharpShooter: please post something more specific than "I cant get in?"

And I believe you were the second person to sign up in the forum.

A new revision fully supporting zones is about to be added also.
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Post by JeffM »

the port issue is why I'm doing the cross platform one.
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Post by Sharpshooter »

BinarySpike wrote:SharpShooter: please post something more specific than "I cant get in?"

And I believe you were the second person to sign up in the forum.

A new revision fully supporting zones is about to be added also.
sorry, I just had to go so I didn't have time to type a full explanation.
Anyway, now it works :| . Before I think the error message was something about Safari not being able to load the page. Never seen that error before.
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Post by Legolas_ »

hmm this is strange when i try to make the map i dont see the objects i made :(
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Post by A Meteorite »

Legolas_ wrote:hmm this is strange when i try to make the map i dont see the objects i made :(
I heard there was a bug in the delete button - so don't use it. It really messes the map up, I found out the hard way. I couldn't see ANYTHING and the map file was empty...
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Post by The Knights Who Say Ni »

So how long do you think that it will take to the cross platform one do you think?
I cant wait...
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Post by BinarySpike »

A Meteorite wrote:
Legolas_ wrote:hmm this is strange when i try to make the map i dont see the objects i made :(
I heard there was a bug in the delete button - so don't use it. It really messes the map up, I found out the hard way. I couldn't see ANYTHING and the map file was empty...

When I get back I'm gona upload r71 (almost ten new revisions).


That will fix alot of bugs including; delete button, duplicate button, zone parameter problems, inverted pyramids, rotation, and a couple minor things in code.

Also, zones are fully supported EXCEPT for bad flags:!:

My major todo list has openning then teleporters next up on the list.
My minor todo list has bad flag support and multiple extensions.

:arrow: I'll get r71 in soon :-P
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