Saturn in wheelbarrow
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Saturn in wheelbarrow
I hope it's okay with you Allied, I put saturn in your wheelbarrow
Heres the screenshot:
Heres the screenshot:
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- bzfi0000.png
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- Spazzy McGee
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- A Meteorite
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Ummm... where did you think of that?
I second the randomness.
I second the randomness.
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
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This was so random I had to try it myself!
Sorry if I spoiled anything .. Me and my ghetto wheelbarrel
Being the kinda kid that reads alot about astronomy, I believe you can actually pick up, Yes you physically pick it up with your hands, that is if you were big enough...
Cause Saturn is less dense then water, it floats on it... Thats a big bathtub!
Sorry if I spoiled anything .. Me and my ghetto wheelbarrel
Being the kinda kid that reads alot about astronomy, I believe you can actually pick up, Yes you physically pick it up with your hands, that is if you were big enough...
Cause Saturn is less dense then water, it floats on it... Thats a big bathtub!
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Interesting!
Probably easy for you lot who have been making V2 maps for a while but I am trying to make a 'Planet Earth for my map using the earth.png on trepans site.
My problem is that instead of one image of the planet I am getting loads on my sphere.
Can anyone point out what I need to do to apply the inage just once to the sphere?
I know this is probably very simple for those on here with the experience, but I am still learning
The relevent bits of the map are below:
material
name planet
addtexture http://trepan.bzflag.bz/planets/earth.png
end
sphere
name example_sphere
matref planet
divisions 10 # number of subdivisions(The more the smoother )
flatshading # flat shading (smooth is default)
position -55.0 0.0 10.0
size 9 9 9
radius 9 # sets all size values to this value
rotation 0.0
shift 0 0 0 # (repeatable)
scale 1 1 1 # (repeatable)
shear 0 0 0 # (repeatable)
#spin angle nx ny nz # (repeatable)
#phydrv example_phydrv # assign a physics driver
smoothbounce # ricochets use normals
end
Any help appreciated, thanks in advance.
My problem is that instead of one image of the planet I am getting loads on my sphere.
Can anyone point out what I need to do to apply the inage just once to the sphere?
I know this is probably very simple for those on here with the experience, but I am still learning
The relevent bits of the map are below:
material
name planet
addtexture http://trepan.bzflag.bz/planets/earth.png
end
sphere
name example_sphere
matref planet
divisions 10 # number of subdivisions(The more the smoother )
flatshading # flat shading (smooth is default)
position -55.0 0.0 10.0
size 9 9 9
radius 9 # sets all size values to this value
rotation 0.0
shift 0 0 0 # (repeatable)
scale 1 1 1 # (repeatable)
shear 0 0 0 # (repeatable)
#spin angle nx ny nz # (repeatable)
#phydrv example_phydrv # assign a physics driver
smoothbounce # ricochets use normals
end
Any help appreciated, thanks in advance.
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HalfTrack:
'texsize 1 1' would fix your UVs if using a sphere primitive.
I'd also advise you to get rid of the 'flatshading' parameter.
Here's some code that might help:
'texsize 1 1' would fix your UVs if using a sphere primitive.
I'd also advise you to get rid of the 'flatshading' parameter.
Here's some code that might help:
Code: Select all
textureMatrix
# for making it spin
name earth
shift -0.025 0
end
material
name earth
texture http://trepan.bzflag.bz/planets/earth.png
texmat earth
specular 0.25 0.25 0.5
shininess 64
end
define earth
# visible earth (high triangle count)
sphere
passable # don't want the physics
divisions 25
pos 0 0 0
size 6.3785 6.3785 6.3569
matref earth
texsize 1 1
end
# physical earth (lower triangle count)
sphere
color 0 0 0 0 # transparent
divisions 10
pos 0 0 0
size 6.3785 6.3785 6.3569
smoothbounce # fake a smooth surface for ricochets
end
enddef
group earth
spin 23.45 1 0 0 # tilt it
shift 0 0 20
end
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Thanks Trepan!!
The texsize 1 1 worked a treat!! Also thanks for having the image on your site.
The updated code for the globe is below:
material
name planet
addtexture http://trepan.bzflag.bz/planets/earth.png
end
sphere
name globe
matref planet
texsize 1 1
addtexture http://trepan.bzflag.bz/planets/earth.png
divisions 10 # number of subdivisions(The more the smoother )
#flatshading # flat shading (smooth is default)
position -55.0 0.0 10.0
size 9 9 9
radius 9 # sets all size values to this value
rotation 0.0
shift 0 0 0 # (repeatable)
scale 1 1 1 # (repeatable)
shear 0 0 0 # (repeatable)
#spin angle nx ny nz # (repeatable)
#phydrv example_phydrv # assign a physics driver
smoothbounce # ricochets use normals
end
It is nice to know you can do things simply!
Thanks also to everyone for thier advice, being new to version 2 maps I certainly need all the help I can get.
If I could find the attachment button I would add a picture of the Globe.
Hope to see you all on Trackworld sometime.[/img]
The updated code for the globe is below:
material
name planet
addtexture http://trepan.bzflag.bz/planets/earth.png
end
sphere
name globe
matref planet
texsize 1 1
addtexture http://trepan.bzflag.bz/planets/earth.png
divisions 10 # number of subdivisions(The more the smoother )
#flatshading # flat shading (smooth is default)
position -55.0 0.0 10.0
size 9 9 9
radius 9 # sets all size values to this value
rotation 0.0
shift 0 0 0 # (repeatable)
scale 1 1 1 # (repeatable)
shear 0 0 0 # (repeatable)
#spin angle nx ny nz # (repeatable)
#phydrv example_phydrv # assign a physics driver
smoothbounce # ricochets use normals
end
It is nice to know you can do things simply!
Thanks also to everyone for thier advice, being new to version 2 maps I certainly need all the help I can get.
If I could find the attachment button I would add a picture of the Globe.
Hope to see you all on Trackworld sometime.[/img]
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Globe image
Ok so you can't do an attachment in 'Quick reply'.
Here it is if you want a look.
Here it is if you want a look.
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- A Globe
- globe.jpg (37.79 KiB) Viewed 2487 times
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Now what WOULD be cool....
.....is if I couls make it spin!!!!????
Any ideas?
Any ideas?
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Thanks again Trapan
Thanks Trepan
I just found your earlier post re spinning worlds, pity I didn't find it a few hours ago! LOL! Still I have got it working now!!
I hope you don't mind me sharing your code again here for the benefit of anybody wanting to do something similar.
texturematrix
name spin
shift -0.02 0
end
sphere
divisions 10
texsize 1 1
radius 20 20 20
shift 0 0 30
spin 23.5 1 0 0
texture http://trepan.bzflag.bz/earth.png
texmat spin
end
You are one cool guy! Thanks.
I just found your earlier post re spinning worlds, pity I didn't find it a few hours ago! LOL! Still I have got it working now!!
I hope you don't mind me sharing your code again here for the benefit of anybody wanting to do something similar.
texturematrix
name spin
shift -0.02 0
end
sphere
divisions 10
texsize 1 1
radius 20 20 20
shift 0 0 30
spin 23.5 1 0 0
texture http://trepan.bzflag.bz/earth.png
texmat spin
end
You are one cool guy! Thanks.