BZrand

General talk about the map making process.
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sid6.7
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BZrand

Post by sid6.7 »

a random map maker(RANDOM) for the more simple minded like me :)

this is NOT for 2.0 objects...

i wanted it to be 100% BEZDIT compat.....it is so far...
its BARE BONES SIMPLE....

yes i'm a dinosaur...

yes tim already has a random mapmaker bulit in
but i wanted to try and make one myself....mine
has more varied shapes then his...

you can get it here:
http://hosted.rangfar.com/bzflagworld/f ... sc&start=0

EDIT:
when you join there in your profile
change your theme to sub-silver
to see file attachments...


i dont want to have to re-write this SO READ that thread
it explains most of it...


did i mention its NOT for 2.0 objects?...
did i mention its RANDOM?...



you know its RANDOM right?
you know its NOT for 2.0 objects right?


there are a couple bugs but since its 100% compat
with bzedit you can fix them easy and quickly..
Last edited by sid6.7 on Wed Nov 23, 2005 8:10 pm, edited 1 time in total.
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^nightmare^
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Post by ^nightmare^ »

Sounds cool!
great job man! :D
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
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sid6.7
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Post by sid6.7 »

thanks...

i did find 1 thing where its NOT compat with
BZedit 1.62 OR 1.65 world weapons still get
deleted in BZedit... :(

so that will kind make it akward...

you'll have to open up the map in
a text editor before you open it in
BZedit copy the world weapons to
your clipboard....go ahead and use
BZedit...save...

then re-open in text editor and copy
weapons back in...

sorry..didnt notice that....
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Post by BIYA »

Image

An example of a map made by BZRand.

I suggest this be moved to Map Makers!
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^nightmare^
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Post by ^nightmare^ »

Now thats awsome! How long did it take to make this sid?
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
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sid6.7
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Post by sid6.7 »

^nightmare^ wrote:Now thats awsome! How long did it take to make this sid?
it took about 2 hours before i released the first version

with BIYA and ducatii and me1 looking at it we've
been trying to refine it for about 3 days...

me1 wins the ****** prize he was able to use BZrand
to crash BZedit.... :shock: i guess i may have
to set upper limits for objects on 800 size maps...
Last edited by sid6.7 on Sun Nov 13, 2005 6:15 pm, edited 1 time in total.
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Post by sid6.7 »

there will be a mini tunnel coming up by BIYA
and a double Y shape by hannibal in the next
release or so....
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sid6.7
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Post by sid6.7 »

BIYA wrote:Image

An example of a map made by BZRand.

I suggest this be moved to Map Makers!
your right i wasnt sure which thread to post it in...
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JeffM
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Post by JeffM »

the new bzedit won't eat objects it dosn't know about.
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Post by ^nightmare^ »

JeffM2501 wrote:the new bzedit won't eat objects it dosn't know about.
Do know a realese date for it?
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
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Post by JeffM »

when it's done
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Post by Winny »

I can make you a cool object to add to the maps if you want...............
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Post by Hannibal »

Jeff, so what do you mean it wont 'eat' objects it doesnt know about?
Games don't make people violent, lag does.
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Post by dango »

sid6.7 wrote:
^nightmare^ wrote:Now thats awsome! How long did it take to make this sid?
it took about 2 hours before i released the first version

with BIYA and ducatii and me1 looking at it we've
been trying to refine it for about 3 days...

me1 wins the ****** prize he was able to use BZrand
to crash BZedit.... :shock: i guess i may have
to set upper limits for objects on 800 size maps...
crashed Computer, with world size 8000, 8000 teles, 8000 pyrs, 8000 Boxes, 8000 trees, 8000 drivethorught/ shootthrough objects, 0 WW's, 9.3 MB.
Last edited by dango on Sun Nov 13, 2005 11:06 pm, edited 1 time in total.
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Winny
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Post by Winny »

*Gulp*

mine too
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Post by JeffM »

Hannibal
if it sees an object it dosn't have an editor for, it keeps the object around just as text, lets you edit it as text, and then saves it back out into the file. so if it didn't have support for world weapons, it would not strip all the world weapons from a map that had them, it would just let them "pass thru".

it is the core of the "future safe" map parser that it uses.
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Post by sid6.7 »

Win Xp wrote:I can make you a cool object to add to the maps if you want...............
thats cool...if you could keep it to about 5 combined boxes and pyr's for
your TOTAL object size that would help...keep it SIMPLE...

again NOT 2.0 objects please..

we have 4 diffferent objects now + normal boxes and pyrs
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Post by Winny »

I am working on some thing now (you killed me by making me keep it at 5 I was at 7
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Post by Hannibal »

Jeff, ahh, that makes sense.
Games don't make people violent, lag does.
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Post by sid6.7 »

6.2 is ready...goto the link in the first post...

new shapes and 4 team CTF allowed...

fix horrible menu in the works now...
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Post by TD-Linux »

Can we pleeeeeez have 2.0.x objects? Please?
Maybe as an option?

Louman has some awesome 2.0.x trees, and I've seen some neat tunnels.
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here

Post by Winny »

ok sid6.7 (sorry for the tardiness)

here is my object

it has 7 boxes
Attachments
random object.bzw
look! a random object
(634 Bytes) Downloaded 242 times
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Post by Hannibal »

Win, i could make that in 5 boxes.

here it is.
Attachments
random-ized.bzw
in 5!
(488 Bytes) Downloaded 231 times
Games don't make people violent, lag does.
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Post by RPG »

TD-Linux wrote:Can we pleeeeeez have 2.0.x objects? Please?
Maybe as an option?

Louman has some awesome 2.0.x trees, and I've seen some neat tunnels.
You don't realize how hard that would be.
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Post by sid6.7 »

TD-Linux wrote:Can we pleeeeeez have 2.0.x objects? Please?
Maybe as an option?

Louman has some awesome 2.0.x trees, and I've seen some neat tunnels.
i doubt it .. like RPG said...too much coding for
my simple brain....plus i am making this 100%
compatible with BZedit..and BZedit can't show
those new obejcts so you'd never be able to
see the map in BZedit and work on it..
Last edited by sid6.7 on Sat Nov 19, 2005 8:59 am, edited 1 time in total.
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