BZFlag beta build 2.0.5b4

News and info about current and upcoming releases of the game client and server.
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DTRemenak
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BZFlag beta build 2.0.5b4

Post by DTRemenak » Sat Dec 10, 2005 10:59 pm

Today we have 2.0.5b4.

Windows Installer
http://my.bzflag.org/builds/2.0.x/bzflag-2.0.5b4.exe
(requires DirectX 7+)

All current builds for 2.0.x will always be at http://my.bzflag.org/builds/2.0.x/

Linux and mac folk can, as always, build from anonymous cvs; see http://sourceforge.net/cvs/?group_id=3248 to download, and read the README for build instructions. 2.0.5 builds come from the v2_0branch tag; use -R v2_0branch.

Please report any issues you have with this build, even if you think we already know about them!

Thanks for your feedback.

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The Knights Who Say Ni
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Post by The Knights Who Say Ni » Sat Dec 10, 2005 11:05 pm

Yay another version Whats diffrent?
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Sig Made By AlliedArmour

TGPH

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^nightmare^
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Post by ^nightmare^ » Sun Dec 11, 2005 1:50 am

The Knights Who Say Ni wrote:Yay another version Whats diffrent?
Why dont you download and see?

Finnaly, a new, cool, bzflag installer!
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm

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JeffM
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Post by JeffM » Sun Dec 11, 2005 3:23 am

I made -echo work in windows, and log out to a "stdio.txt"

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Saturos
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Post by Saturos » Sun Dec 11, 2005 7:13 pm

I would create some fancy images for the new installer... if you give me format and size. :)

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(Dvn)
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Post by (Dvn) » Sun Dec 11, 2005 11:38 pm

nice! this bzflag is way better than all other versions!

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khazhyk
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Post by khazhyk » Mon Dec 12, 2005 1:08 am

what's the -echo statment do?

BTW nice installer, pics from louman's legoland?
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Oopsy!
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Nice ShockWave gfx!

Post by Oopsy! » Mon Dec 12, 2005 5:25 pm

Very nice new Shockwave FX!

Looks like a real Bubble now.

Great work! :D

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Post by eagle » Wed Dec 14, 2005 12:10 am

can anyone post screenies of what the new version looks like??? plz?
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Post by Ice Wewe » Wed Dec 14, 2005 12:28 am

eagle wrote:can anyone post screenies of what the new version looks like??? plz?

I can give you shots from the CVS version, if that's new enough for you. (circa today)

What effects would you like captured?

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Post by ^nightmare^ » Wed Dec 14, 2005 1:09 am

eagle wrote:can anyone post screenies of what the new version looks like??? plz?
No effects have changed.
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm

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Post by Cruel dog » Wed Dec 14, 2005 1:39 am

It would be interessent if the server owners could put some mp3 musioc on their servers, and the clients would hear it, and could turn it off if they don't like the music... and what's -echo?

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Oopsy!
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FX

Post by Oopsy! » Thu Dec 15, 2005 11:41 am

Either I'm completely delusional (not so far fetched ...) or the FX for "Shockwave" are different (and better looking) than in 2.0.4.
("Experimental" setting). :shock:

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Post by eagle » Thu Dec 15, 2005 12:21 pm

ok, can you capture a screenie of that?
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.

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Post by joevano » Thu Dec 15, 2005 2:32 pm

OK. JEff2501 I'll fill in for you...

The mp3 music thing has been talked about on several different posts. It would take large amounts of bandwidth and there is no method for delivery of that music at this point in time or anytime in the near future.

(does that sound about right Jeff :D )

OK here is what he really said...

JeffM2510 said:
1) damn ... old post.
2) a plug-in can't do anything to the client. We don't have a compressed music format, at all. So it's all moot.

this could not happen untill the audio system completely changes.

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Oopsy!
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Shots of SW

Post by Oopsy! » Thu Dec 15, 2005 5:00 pm

Strangely enough, the shots (even the original PNG files) have dithered shadows and jagged edges which I am sure the picture I see when playing has not. I am positive and have checked that the programs settings are set to "no dithering" and "experimental".
SW looks very "plastic bubble" now. Nice.

Well, anyway, good enough for you to see what I mean, I hope.

If this is not a new feature, how red will my face be? :oops:

(I even have my own "oops" smiley here.)
Attachments
SW shot 1
SW shot 1
bzfi0007.jpg (45.04 KiB) Viewed 2755 times
SW shot 2
SW shot 2
bzfi0008.jpg (36.34 KiB) Viewed 2766 times


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Flags

Post by Sharpshooter » Sat Dec 17, 2005 4:29 am

I like the new NR and SW in this new version, but i don't really like how the flags tilt down so much, and rotate. I think the flags should keep tilting down, and up, instead of rotating. The rotation of the flags doesn't make much sense because the wind can't shift directions every second, can it? :wink:. Also, I think it might be a good idea if a tank is holding a flag, for the flag not to be facing the way someone is looking, like this:
Attachments
Flags.png
(676.5 KiB) Downloaded 264 times
Image

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Post by Hannibal » Sat Dec 17, 2005 5:28 am

yea, the SW is different..better and different.
Games don't make people violent, lag does.
ImageImage

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Post by joevano » Sat Dec 17, 2005 10:47 am

Alll of the cool 'new' effects are in effect ONLY if you have your Quality set to "Experimental" in Display settings. I made a comment to Trepan back when 2.0.5b3 was posted, about the droopy flags. Said he had somemore mods for the flags but hadn't commited them to the source code, so hopefully they will not hang as close to the stick, if they ever move from "experimental" to "High.

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Post by eagle » Sat Dec 17, 2005 12:39 pm

hmm, those are different. the sw are cool.
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Post by Ice Wewe » Sat Dec 17, 2005 12:46 pm

eagle wrote:hmm, those are different. the sw are cool.

Yea, the NR is even more cool. Instead of that boring black sphere, it now looks better than the SW! It even reflects the sunlight in real time! Move the day backward (-) and see the reflection move, move it forward (+) and see it move, and move into night, my favourite time of day :wink: , and see no reflection. Just a note, the only reason I like the night setting, is that I hate a bright screen in the middle of the night, so I advance it to night, and the screen gets darker. mmmm, darkness...

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Post by Hannibal » Sun Dec 18, 2005 6:11 am

Something weird: when i open 2.0.5b4, the text is blurred. I also saw no config file when i installed it.
Could it be that i did the

Code: Select all

-set consoleFont
profont to get profont in 2.0.4?
Attachments
2.0.5scrn.PNG
scrn of 2.0.5 main menu.
(381.46 KiB) Downloaded 240 times
Games don't make people violent, lag does.
ImageImage

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Post by Ice Wewe » Sun Dec 18, 2005 3:09 pm

Hannibal wrote:Something weird: when i open 2.0.5b4, the text is blurred. I also saw no config file when i installed it.
Could it be that i did the

Code: Select all

-set consoleFont
profont to get profont in 2.0.4?

Can you make sure you have the latest video card driver? I had a problem similar to this on my iBook, it didn't matter wether I compiled or installed the .app, it just didn't work in Linear rendering mode. Which sucked. Try resetting your graphics settings/toning them down.

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Post by Hannibal » Sun Dec 18, 2005 8:40 pm

It's not exactly easy, as It's all but impossible to read it.
Games don't make people violent, lag does.
ImageImage

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