Thief CTF
- ducatiwannabe
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Thief CTF
I was just thinking...what if somebody took a map (it could even be random, a random map) that was CTF and put ONLY thief flags in...set the reloadTime really long.
Now since thief flags have instant reloads they would be the only thing worth using (and the only thing to use, since a normal bullet would miss all the other people with thief and takes forever to reload)
So, one player has to drop his thief flag to capture, right? So the other people come up and try to steal their flag back. In the mean while, the capturing team theifs the other team's thief flags away from them...so they are helpless. It's just interesting...I was wondering what you guys thought? So teamwork would be required for capturing. The team capturing would try to thief the defending team's thief flags away...and then work their way upfield.
Kind of stupid?
Now since thief flags have instant reloads they would be the only thing worth using (and the only thing to use, since a normal bullet would miss all the other people with thief and takes forever to reload)
So, one player has to drop his thief flag to capture, right? So the other people come up and try to steal their flag back. In the mean while, the capturing team theifs the other team's thief flags away from them...so they are helpless. It's just interesting...I was wondering what you guys thought? So teamwork would be required for capturing. The team capturing would try to thief the defending team's thief flags away...and then work their way upfield.
Kind of stupid?
- The Knights Who Say Ni
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- Night Crawler
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If it's almost impossible to kill anyone, we should have a personnal counter that show the number of team flag that we get to our base.
If we dont do this there will be no score(it could be interesting to have a ranking)
If we dont do this there will be no score(it could be interesting to have a ranking)
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''You should alway look behing you when you are
in the darkness of the night, perhaps it's following you right now...''
''You should alway look behing you when you are
in the darkness of the night, perhaps it's following you right now...''
- ducatiwannabe
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- Mostly Harmless!
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I think that it would be really fun, but I don't think that it would be a good idea to have thieves be smaller than normal tanks.
I never make stupid mistakes. Only very, very clever ones.
It is not the fall that kills you. It's the sudden stop at the end.
Always remember you are unique. Just like everybody else.
I can see it now, a long line of thief flagged tanks lined up all the way to the base, stealing along the line to the capture.
EDIT: There is one possible setup of this now running on my test server, 1/4 speed tanks and bullets, 35 second reload time, 300 thief flags, 1 SR flag with a srRadiusMult of 100, and -tk.
During playing around I got tanks to 'lay mines' instead of shooting bullets too, but there was no shot detection when it worked.
EDIT: There is one possible setup of this now running on my test server, 1/4 speed tanks and bullets, 35 second reload time, 300 thief flags, 1 SR flag with a srRadiusMult of 100, and -tk.
During playing around I got tanks to 'lay mines' instead of shooting bullets too, but there was no shot detection when it worked.
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