Thief CTF

Place for people to discuss public servers, and also for admins to lay out the details of their servers
Post Reply
User avatar
ducatiwannabe
Private First Class
Private First Class
Posts: 3258
Joined: Tue Aug 10, 2004 3:55 pm
Location: Planet Earth
Contact:

Thief CTF

Post by ducatiwannabe »

I was just thinking...what if somebody took a map (it could even be random, a random map) that was CTF and put ONLY thief flags in...set the reloadTime really long.

Now since thief flags have instant reloads they would be the only thing worth using (and the only thing to use, since a normal bullet would miss all the other people with thief and takes forever to reload)

So, one player has to drop his thief flag to capture, right? So the other people come up and try to steal their flag back. In the mean while, the capturing team theifs the other team's thief flags away from them...so they are helpless. It's just interesting...I was wondering what you guys thought? So teamwork would be required for capturing. The team capturing would try to thief the defending team's thief flags away...and then work their way upfield.

Kind of stupid?
User avatar
The Knights Who Say Ni
Private First Class
Private First Class
Posts: 556
Joined: Mon Sep 26, 2005 7:21 pm
Location: Uplyme, England
Contact:

Post by The Knights Who Say Ni »

it sounds really cool
Image
Sig Made By AlliedArmour

TGPH
dango
Private First Class
Private First Class
Posts: 1400
Joined: Sun Feb 06, 2005 5:40 pm
Location: Somewhere over there.

Post by dango »

i like this idea, but shouldn't you also have a super slow shot speed too?
Image
User avatar
Spazzy McGee
Sergeant Major
Sergeant Major
Posts: 1405
Joined: Mon Mar 21, 2005 4:59 pm
Location: Planet MoFo, Sheffield Division; United Kingdom

Post by Spazzy McGee »

have thief and useless - almost impossible to kill anyone, and have a map like toastline's forest map
"Life is what happens to you while you're busy making other plans." - John Lennon
User avatar
Night Crawler
Private First Class
Private First Class
Posts: 50
Joined: Sun Dec 11, 2005 7:25 pm
Location: Somewhere...

Post by Night Crawler »

If it's almost impossible to kill anyone, we should have a personnal counter that show the number of team flag that we get to our base. :?

If we dont do this there will be no score(it could be interesting to have a ranking)
-
''You should alway look behing you when you are
in the darkness of the night, perhaps it's following you right now...''
User avatar
ducatiwannabe
Private First Class
Private First Class
Posts: 3258
Joined: Tue Aug 10, 2004 3:55 pm
Location: Planet Earth
Contact:

Post by ducatiwannabe »

That's it, no killing, but still CTF. Thief flags steal other thief flags to protect the flagbearer.
User avatar
eagle
Private First Class
Private First Class
Posts: 510
Joined: Tue Jan 25, 2005 10:29 pm
Location: Round Hill, VA

Post by eagle »

that sounds really fun! :) i think its a good idea.
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
User avatar
Mostly Harmless!
Private First Class
Private First Class
Posts: 347
Joined: Sun Oct 30, 2005 4:37 am
Location: California

Post by Mostly Harmless! »

I think that it would be really fun, but I don't think that it would be a good idea to have thieves be smaller than normal tanks.

I never make stupid mistakes. Only very, very clever ones.
It is not the fall that kills you. It's the sudden stop at the end.
Always remember you are unique. Just like everybody else.
User avatar
Teppic
Private First Class
Private First Class
Posts: 576
Joined: Mon Mar 07, 2005 10:00 pm
Location: The North Block

Post by Teppic »

I can see it now, a long line of thief flagged tanks lined up all the way to the base, stealing along the line to the capture.

EDIT: There is one possible setup of this now running on my test server, 1/4 speed tanks and bullets, 35 second reload time, 300 thief flags, 1 SR flag with a srRadiusMult of 100, and -tk.

During playing around I got tanks to 'lay mines' instead of shooting bullets too, but there was no shot detection when it worked.
temporal distraction
Sergeant
Sergeant
Posts: 250
Joined: Wed Jan 05, 2005 3:12 pm

Post by temporal distraction »

Could you stick in a server message that talks about the basic game play, and a little strategy? The couple people who showed up seemed to be mystified as to what was going on and just SLOWLY tried to kill each other.
Post Reply