Now that's odd. Texturing is screwed up. It's not just the fonts, look at the title also. Make sure your video drivers are up to date and that your video card is not overheating. What sort of video card are you using?Hannibal wrote:Something weird: when i open 2.0.5b4, the text is blurred.
BZFlag beta build 2.0.5b4
- Night Crawler
- Private First Class
- Posts: 50
- Joined: Sun Dec 11, 2005 7:25 pm
- Location: Somewhere...
I know that the new version is still in development, but can you give a
hint of the day when it will be totally finished?
French Translation: Je sais que la dernière version est encore et toujours
en période de test et de développement, mais pouvons nous avoir un
indice de la journée où elle sera fini?
I'm giving a french translation because it my primary language. If
someone understand better the french, you will see that I seem less
confused in what I write. I will try to do this in all my post, but not the
longest because I'm a lazy person
hint of the day when it will be totally finished?
French Translation: Je sais que la dernière version est encore et toujours
en période de test et de développement, mais pouvons nous avoir un
indice de la journée où elle sera fini?
I'm giving a french translation because it my primary language. If
someone understand better the french, you will see that I seem less
confused in what I write. I will try to do this in all my post, but not the
longest because I'm a lazy person
-
''You should alway look behing you when you are
in the darkness of the night, perhaps it's following you right now...''
''You should alway look behing you when you are
in the darkness of the night, perhaps it's following you right now...''
- Oopsy!
- Private First Class
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- Location: Canada, B.C. May 2006!
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OO new effect too?
Is the FX for tanks with OO flag new too?
They are very nicely drawn in a translucent, ghostly way.
Or do I mix that up with Phantom Zone?
@night crawler: Your English is just just fine, don't worry.
They are very nicely drawn in a translucent, ghostly way.
Or do I mix that up with Phantom Zone?
@night crawler: Your English is just just fine, don't worry.
the public versions come whenever the devs think it is totally finished. Those are the ones posted on www.bzflag.org ...not here.
- Night Crawler
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- Location: Somewhere...
we do not have a planned release schedule. A release is made when a number of people feel the version is done, and they stop adding to it. So noone can give you a date, because there is not one. 2.2.0 ( in dev as 2.1.x ) will probably ship sometime before the middle of next year. We seem to go about 6 months between releases. We never really had any plan for a 2.0.6, but enough stuff was put into the 2.0.x line to make one possibly viable, it remains to be seen if that is the next release, or what.
JeffM
- Night Crawler
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Tx Jeff for this explanation . Can we see the change of the beta in the older version if we set the graphic to experimental? What does it exacly show? I never saw a real difference.
-
''You should alway look behing you when you are
in the darkness of the night, perhaps it's following you right now...''
''You should alway look behing you when you are
in the darkness of the night, perhaps it's following you right now...''
-
- Sergeant
- Posts: 250
- Joined: Wed Jan 05, 2005 3:12 pm
Nope, 2.0.5 isn't out.
There are beta builds that are sort-of released here, but they are not official releases and are just for testing. This particular message thread is about the fourth beta release by the developers, hence the "b4" part of the filename.
The official releases are on the download page:
http://bzflag.org/wiki/Download
and the Sourceforge page:
http://sourceforge.net/project/showfile ... up_id=3248
There are beta builds that are sort-of released here, but they are not official releases and are just for testing. This particular message thread is about the fourth beta release by the developers, hence the "b4" part of the filename.
The official releases are on the download page:
http://bzflag.org/wiki/Download
and the Sourceforge page:
http://sourceforge.net/project/showfile ... up_id=3248
- ^nightmare^
- Private First Class
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- Location: Alabama
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I was playing on my map, turned mirror on and started shooting, and i found something wierd:
is it supposed to be like that?
is it supposed to be like that?
- Attachments
-
- bzfi0000.png
- The grass appears under the bullets when you shoot
- (613.87 KiB) Downloaded 279 times
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
- kingofnerds
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-
- Sergeant
- Posts: 250
- Joined: Wed Jan 05, 2005 3:12 pm
- ^nightmare^
- Private First Class
- Posts: 1264
- Joined: Sun Feb 20, 2005 7:14 pm
- Location: Alabama
- Contact:
new feature. Admins can now give and take flags from players.a temporal distraction wrote:^nightmare^
What is that "...gave flag to..." stuff about?
/flag give slot flag
/flag take slot
ex:
/flag give #0 gm
/flag take "^nightmare^"
ok, thanks ill try the _drawGroundLights 0 thing.trepan wrote:^nightmare^:
known artifact, disable experimental mode
or set _drawGroundLights to 0 for that map.
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
- carerra
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- Location: New York somewhere
- Contact:
Yes yes this has happened to me as well. At first it happened alot...then the more i use the client...the less it crashes. But whenever it does crash..the color on my desktop is like dulled and brightned. I hate it.MadHatter wrote:mmmmmmm
Windows version 2.05b4 & b2 both crash every time i use em
also much laggier than previous versions i find
back to 2.0.0 yet again for me
It is finally the end of all to come...
Whoever appeals to the law against his fellow man
Is either a fool or a coward
Whoever can not take care of himself without that law is both
For a wounded man shall say to his assailent
If i live i will kill you
If i die you are forgiven
Such is the rule of honor...