LouMan's new map
LouMan's new map
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- Mostly Harmless!
- Private First Class
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- Joined: Sun Oct 30, 2005 4:37 am
- Location: California
A. I agree with JeffM2501
B. That looks (moderatley) like a park I was in in San Diego.
(It's that realistic!)
C.Wow
B. That looks (moderatley) like a park I was in in San Diego.
(It's that realistic!)
C.Wow
I never make stupid mistakes. Only very, very clever ones.
It is not the fall that kills you. It's the sudden stop at the end.
Always remember you are unique. Just like everybody else.
- Night Crawler
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Here a got alot of nice pics that I took from that map(they are too dark, I will make them more bright and I will get back with them)
Last edited by Night Crawler on Wed Dec 21, 2005 6:18 pm, edited 3 times in total.
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''You should alway look behing you when you are
in the darkness of the night, perhaps it's following you right now...''
''You should alway look behing you when you are
in the darkness of the night, perhaps it's following you right now...''
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- Sergeant
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- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
- Night Crawler
- Private First Class
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- Joined: Sun Dec 11, 2005 7:25 pm
- Location: Somewhere...
The map is made like that, it's a kind of assault type map. You start with
the enemie flag and you have to bring it to your base (where your
enemies spawn). I asked the same question yesterday to Louman when I
was playing his map. I think it a good idea
the enemie flag and you have to bring it to your base (where your
enemies spawn). I asked the same question yesterday to Louman when I
was playing his map. I think it a good idea
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''You should alway look behing you when you are
in the darkness of the night, perhaps it's following you right now...''
''You should alway look behing you when you are
in the darkness of the night, perhaps it's following you right now...''
Hmm, maybe it should say that in the messages.Night Crawler wrote:The map is made like that, it's a kind of assault type map. You start with
the enemie flag and you have to bring it to your base (where your
enemies spawn). I asked the same question yesterday to Louman when I
was playing his map. I think it a good idea
But when your flag is captured, all of them can kill you at "your" base.
-Tanner
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
- Night Crawler
- Private First Class
- Posts: 50
- Joined: Sun Dec 11, 2005 7:25 pm
- Location: Somewhere...
Perhaps Louman could do something like a big sw in the castle with noTanner wrote:Hmm, maybe it should say that in the messages.Night Crawler wrote:The map is made like that, it's a kind of assault type map. You start with
the enemie flag and you have to bring it to your base (where your
enemies spawn). I asked the same question yesterday to Louman when I
was playing his map. I think it a good idea
But when your flag is captured, all of them can kill you at "your" base.
-Tanner
point penality. Just to clear the castle of everybody to let you spawn after
your flag has been captured.
I have something else to ask... Why does the normal radar is all red??? I
prefer the normal radar then the advanced one but the normal seem all
colored and it's hard to use it properly cause it mess me up(you can see
it in one of my screen shot in a previous post of this topic, if screen
shots are not there, wait for tonight, they are gonna be there)
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''You should alway look behing you when you are
in the darkness of the night, perhaps it's following you right now...''
''You should alway look behing you when you are
in the darkness of the night, perhaps it's following you right now...''
- ^nightmare^
- Private First Class
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what im wondering is how he made the map that shape. You cant even see the outer map walls on radar...
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
Try this:Spazzy Mcgee wrote:he has tunnels 'underground'. but the 'ground' mesh dosn't show up on the radar.... i wonder how he acheives it.
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meshbox
noradar
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- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
TD-Linux wrote: Try this:The noshadow option is similar, but the object won't cast shadows - good for water and tunnels where the stipple all over looks ugly. I use both options for water.Code: Select all
meshbox noradar end
Ah, brilliant. Which versions does this apply to, 2.0.4 or .5?
"Life is what happens to you while you're busy making other plans." - John Lennon