teleporters are evil
teleporters are evil
Does anyone know why some teleporters only work if you jump through them? This is driving me insane . Why can't a tele work by just driving into it?
- A Meteorite
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It's because the teleporter on the other end is slightly under a box or anything else. It's almost like running into a box. Since it's just under the box a tiny bit, you can get through it by jumping.
I would let the map creators know this, it can be confusing with size and position together.
I would let the map creators know this, it can be confusing with size and position together.
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- ducatiwannabe
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I get this when I have a telepoter on the ground linked to a teleporter on a meshbox/arc/mesh/whatever... but not if the teleporter is on an original 'Box' object. Similarly, tanks can't pass from a box object, or base, to a mesh object of the same height and level.
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get but if you have one teleport on the ground and one on a meshbox it dosn't work....The Knights Who Say Ni wrote:to make sure your tele will work when you put it on an object make sure that Z of object is the same as the Z of the teleporter simple!
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- LouMan
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Teleporters between the ground and mesh objects can be accomplished if you place a very thin standard box just above the mesh/ground surface and under the teleporter.
For example, if you had a mesh surface at a height of 30, you would first create a standard box that extends just above that mesh level:
box
position -1400 1400 30
size .5 8 .000001
end
Then you would need to create a similar standard box at the ground level:
box
position 0 0 0
size .5 8 .000001
end
The teleporters would then be placed on top of these slightly elevated, standard boxes:
teleporter
position 0 0 0.000001
size .5 8 5
end
teleporter
position -1400 1400 30.000001
size .5 8 5
end
I have found that .000001 seems to be an optimal elevation for the standard boxes - tanks will drive over these boxes with no hesitation.
For example, if you had a mesh surface at a height of 30, you would first create a standard box that extends just above that mesh level:
box
position -1400 1400 30
size .5 8 .000001
end
Then you would need to create a similar standard box at the ground level:
box
position 0 0 0
size .5 8 .000001
end
The teleporters would then be placed on top of these slightly elevated, standard boxes:
teleporter
position 0 0 0.000001
size .5 8 5
end
teleporter
position -1400 1400 30.000001
size .5 8 5
end
I have found that .000001 seems to be an optimal elevation for the standard boxes - tanks will drive over these boxes with no hesitation.
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- The Knights Who Say Ni
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- The Knights Who Say Ni
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