Non-photorealistic BZFlag

BZFlag related only please...please attach large images
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Non-photorealistic BZFlag

Post by Sax »

This Christmas holiday I spent some time playing with the BZFlag source. Here's what I've come up with so far:

BZFlag has some excellent special effects and artwork, but the geometry is, for gameplay reasons I presume, a little basic. And no matter how well you texture a box or a plane, it's still a box or a plane. So I decided to dumb everything down a little bit and give it more of a "comic book" feel.

It's rather ugly and unclean (it could really use some anti-aliasing and better stenciling), but I find it fun to look at for a change. What do you guys think?
Attachments
bzfi0036.png
GM puffs and death effects
(61.31 KiB) Downloaded 223 times
bzfi0054.png
GM puffs, bullet, and tank up close
(58.85 KiB) Downloaded 227 times
bzfi0019.png
Lots of bullets
(42.22 KiB) Downloaded 260 times
loophole
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Post by loophole »

neato
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Post by ducatiwannabe »

Wow. That's unique. :)
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Post by Hannibal »

I like that, strangely. especially the bullets.

what did you do? just change stuff in the data folder, or mod the source?
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Post by Sax »

Hannibal wrote:what did you do? just change stuff in the data folder, or mod the source?
Yeah, I modded the source. Everything is drawn with no textures, twice. Once for the filled polygons and again for lines. It was a pretty simple hack, with a few exceptions. It took me a while to get it to draw the back-facing box walls. The bullets are also proving difficult, because I want them to do fake "comic book" lighting on the walls and ground. The ground lighting works, but that is a bit easier than the walls.
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Post by Saturos »

Yay! Cel-Shading! :D
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Post by Guest »

Nice work, Sax. :)
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Post by Winny »

cool!
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The Knights Who Say Ni
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Post by The Knights Who Say Ni »

Thats realy cool but does it take more memory, CPU, or Video Memory?
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Post by Tanner »

That's really neat. Sure it needs some cleaning up, but it's unique.

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Post by Discovery »

Wow thats cool. ns wrk!
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Nice!

Post by Harry The Newb »

Nice Job!
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Post by Matt? »

it is different but i like good ol bzflag as it is ;)
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Post by dango »

ooooooo, interesting...
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Post by Discovery »

How did you do that anyway...??...
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Post by Soraya »

lol, thats cool.
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Post by benplaut »

very nice concept... a bit of graphics work on it, and that could be a total graphics remake!

this must be possible somewhere in just the texture images... i'll have to check
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Post by Grumbler »

a worthwhile mod IMHO
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Post by jwk »

post the source changes please :D
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Post by (Dvn) »

cool, i do like it. especially that third one with the GM smoke behind it...
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Post by fa3der »

cool but it huts my eyes lol
bring it on... lol
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Post by A Meteorite »

I like it a lot. It does need some anti-aliasing, but other than that I like it!

/me nods head for the source
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Post by RPG »

Neat, nice work and screenshots Mr. Sax
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Post by lddw »

How can we recompile that?

We take the source and a C++ compiler?
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Post by Hannibal »

you may have to ask him(Sax) for the code. I believe he did that on 2.0.2, so unless you are willing to put that on your machine, he would have to do it again.
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