Rotating turrets?
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Rotating turrets?
I know that this would change gameplay drastically, but has any thought been given to using a 'more realistic' mode of Tank warfare? Rotating Turrets and the like?
- Spazzy McGee
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- Spazzy McGee
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- kingofnerds
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- Workaphobia
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Actually rotating tourents would make it easier to play. It would be mroe like standard fps: W,A,S,D to move and mouse to aim. Except A and D would be for turning and not strafing because strafing would be achieved by aiming 90 degrees and going fowards or backwards.Glassjaw wrote:many newbs give up early because the gameplay takes a long time to truly master.
rotating turrets would make bzflag even more complex
I personally dont like the idea though. It might have potential but it would change bzflag from arcade to fps. Plus vetren players would lose their advantage at mastering the current style and thus be conservative to the issue.
1veedo (libcurl.so.2) I have version 3!
oh man, rotating turrets... i dont even want to think how much that would change bzflag. you'd have to have separate controls for moving the tank and the turret.... too complicated, no rotating turrets.
yes, i know my dad and my brother hate bzflag because they cant get the hang of not being able to strafe (sliding left or right). you have to learn how to move the tank forward/backward and around to dodge bullets, makes it very interesting.Glassjaw wrote:many newbs give up early because the gameplay takes a long time to truly master.
I am a leaf on the wind.
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Two Quick Points
It's 'turret', not 'turrent'.
I am not a proficient Programmer, but I'd love to see a game with modern tank warfare that was realistic. Heh. Pipe dream I suppose.
I am not a proficient Programmer, but I'd love to see a game with modern tank warfare that was realistic. Heh. Pipe dream I suppose.
not quite, because in FPS games you can freely turn from left to right, up and down, but in a tank, the rotation has to be much more limited and much slower too....if you wanna keep the realism as high as possible, that is.1veedo wrote:Soraya, it would be just as "complicated" as any first person shooter. As I explained in my last post.
(and wasn't that Gortok's intention when he suggested rotating turrets?)
grtz
BZFlag will never be able to rotate up and down. Actually it was Jeff that said that; Open Combat will have a different engine that'll support it. So the tanks wouldn't be able to look up or down in the first place. Just swivle.
I don't like the idea but I dont think it would be harder. How would delaying the speed at which the torret spins make it hard? It would actually make it easier (if not it would swivle around and around. Where you stop: nobody knows!).
I don't like the idea but I dont think it would be harder. How would delaying the speed at which the torret spins make it hard? It would actually make it easier (if not it would swivle around and around. Where you stop: nobody knows!).
1veedo (libcurl.so.2) I have version 3!
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