All Hands On Deck
All Hands On Deck
From the server message:
Game Rules
- the target platform is shown with SW's
- someone on your team must have your team flag
- you and your entire team must be sitting on
the target platform to get a capture
The map is junk, I'm more interestied in seeing if
if the slight modification in game play helps to
promote more teamwork.
Obligatory screenshot:
Game Rules
- the target platform is shown with SW's
- someone on your team must have your team flag
- you and your entire team must be sitting on
the target platform to get a capture
The map is junk, I'm more interestied in seeing if
if the slight modification in game play helps to
promote more teamwork.
Obligatory screenshot:
- ducatiwannabe
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- 2 teams (R & G)
- target platform changes after every capture
- team flags get reset after every capture
- losing team players all die
- winning team gets to keep their flags
- no crowd cheering, but you do get a message
- team scores are managed properly
- impossible to "ctf spawn" camp
- target platform changes after every capture
- team flags get reset after every capture
- losing team players all die
- winning team gets to keep their flags
- no crowd cheering, but you do get a message
- team scores are managed properly
- impossible to "ctf spawn" camp
Last edited by trepan on Tue Jan 03, 2006 1:37 am, edited 1 time in total.
- ^nightmare^
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Very neat. Great job trepan, you always make good maps
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Just played on the server for a bit. Besides being a bit confusing at the beginning. It is very fun, and requires a lot more teamwork then you usually use. Very fun, and has lots of teamwork in it. You just need one more member, and then the enemy blow you all up so you have to start over.
10 starts in my book.
-Tanner
10 starts in my book.
-Tanner
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- ^nightmare^
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Worldim fine u? wrote:I do not understand how you can shape the map to your liking....
noWalls
end
Then usually you make boundry walls (just for looks and so people wont get kicked if they woder off to far)
Then you make zones inside the map. Its really easy
Trepan
Rules in german
Spiel ordnet
- die Zielplattform wird mit Schaltern gezeigt
- jemand auf Ihrer Mannschaft muß Ihre Mannschaftmarkierungsfahne haben an
- Sie und Ihre gesamte Mannschaft müssen auf der Zielplattform sitzen, um eine Sicherung zu erhalten
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Trepan:
First, it's a great map, whatever mode is played on it. Its also a great idea.
It just does not work with more than 4 players per team. I would limit it to 12 players, at most.
People need to be reminded what to do. The help file "ahod" could be including in the "every 15min server message"...
This could be great as a league/tournament where actual "Teams" or "Clans" know what to do, and they have a match in this style, without having to explain the rules to n00bs, etc.
It may also be an idea to make it so that only 65%, say, of the team is needed on the base for a capture.
Of course, if 60% is not an interger, the closest value would be required.
For example: 1 of 2, 2 of 3, 3 of 4, 3 of 5, 4 of 6, etc.
There could also be a clause that this 60% only applies if there are 4 or more players on a team, like this:
2 of 2, 3 of 3, 3 of 4, 3 of 5, 4 of 6, etc.
Edit: Oh, also, could there be some kind of indicator on the map (as opposed to radar) to show which platform the teams should go to...?
Just some thoughts,
- CBG
First, it's a great map, whatever mode is played on it. Its also a great idea.
It just does not work with more than 4 players per team. I would limit it to 12 players, at most.
People need to be reminded what to do. The help file "ahod" could be including in the "every 15min server message"...
This could be great as a league/tournament where actual "Teams" or "Clans" know what to do, and they have a match in this style, without having to explain the rules to n00bs, etc.
It may also be an idea to make it so that only 65%, say, of the team is needed on the base for a capture.
Of course, if 60% is not an interger, the closest value would be required.
For example: 1 of 2, 2 of 3, 3 of 4, 3 of 5, 4 of 6, etc.
There could also be a clause that this 60% only applies if there are 4 or more players on a team, like this:
2 of 2, 3 of 3, 3 of 4, 3 of 5, 4 of 6, etc.
Edit: Oh, also, could there be some kind of indicator on the map (as opposed to radar) to show which platform the teams should go to...?
Just some thoughts,
- CBG
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yeah that would be good. A good idea for an 'enhancement' would be the ability to change a dyncol or texture on demand from the server.CBG wrote:Oh, also, could there be some kind of indicator on the map (as opposed to radar) to show which platform the teams should go to...?
"Life is what happens to you while you're busy making other plans." - John Lennon
It only takes one guy who wants to focus on score instead of the actual goal (if the player even knows the rules in the first place) to keep his entire team from capturing. Of course its usually about 4 people who are clueless about the rules or want to focus on kills.
100% compliance is expecting too much.
Maybe if you went reg-only there would be a more serious group of players on.
100% compliance is expecting too much.
Maybe if you went reg-only there would be a more serious group of players on.
I was thinking of some issues and cool ideas while reading the thread.
First of all, I love the idea and I plan to play this in a few minutes when I'm through checking out all of the sites I routinely visit.
So...I think CBG made some interesting points, but there were some that weren't realized (I don't just mean CBG, but tohers as well.). I don't know if this wasn't thought of before, so correct me if I'm wrong. The issue is that sometimes there are people who are on the server but they aren't really "on". They just sit there, either paused, unspawned, or just sitting still wher you can easily shoot them, then they don't spawn again. If you had people playing, it would be well-nigh impossible to score a point with an idle person like what I described on your team This could be solved by using CBG's idea, and making only a certain amount on the team instead of everyone.
Also, I like the idea about a way to see which platform is the base platform on the HUD as well as the radar. I'm thinking maybe have a harmless Shockwave (our maybe just a semi-transparent half-sphere) over all platforms, and the base platform's half-sphere would be a different color. Not that it really matters, but I'm thinking a yellow color for the half-speres over other platforms and a green color for the base-platform.
First of all, I love the idea and I plan to play this in a few minutes when I'm through checking out all of the sites I routinely visit.
So...I think CBG made some interesting points, but there were some that weren't realized (I don't just mean CBG, but tohers as well.). I don't know if this wasn't thought of before, so correct me if I'm wrong. The issue is that sometimes there are people who are on the server but they aren't really "on". They just sit there, either paused, unspawned, or just sitting still wher you can easily shoot them, then they don't spawn again. If you had people playing, it would be well-nigh impossible to score a point with an idle person like what I described on your team This could be solved by using CBG's idea, and making only a certain amount on the team instead of everyone.
Also, I like the idea about a way to see which platform is the base platform on the HUD as well as the radar. I'm thinking maybe have a harmless Shockwave (our maybe just a semi-transparent half-sphere) over all platforms, and the base platform's half-sphere would be a different color. Not that it really matters, but I'm thinking a yellow color for the half-speres over other platforms and a green color for the base-platform.