How can I make my textures title on an object that is not the same length as it is height (ex: 80 by 10)?
-Tanner
Textures
I think you have to use the texsize command, in your material
I think the first x is for the x axes and the 2nd is for the y axes
not 100% sure though
Code: Select all
material
name water
texture water
texmat watermove
notexalpha
texsize x x
end
not 100% sure though
- optic delusion
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link
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Re: link
I don't want it to stretch, I want it to tile.A-Delusion wrote:examples here
http://my.bzflag.org/bb/viewtopic.php?t=6612
http://bzflag.org/wiki/MapMaking
I use the wiki a lot, and unless I'm missing something, I don't see the answer.
-Tanner
- im fine u?
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- Mostly Harmless!
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I think that this should work:
Please correct me if I'm wrong. Also, try playing around with the fixedscale numbers.
Code: Select all
textureMatrix
name texturematrix
fixedscale 0.1 0.1 0.1
end
material
name mat
addtexture caution.png
color 1 1 1 1
texmat texturematrix
end
meshbox
name meshBox
size 80 10 1
position 0 0 0
rotation 0
matref mat
end
I never make stupid mistakes. Only very, very clever ones.
It is not the fall that kills you. It's the sudden stop at the end.
Always remember you are unique. Just like everybody else.