With out a paddle
With out a paddle
i'm making a rabbit chase map very loossly based off a pinball game. the entire floor is going to be covered with physics drivers that will propel you every which way. still setting up the phys drivers and need to make it look good but it will be a crazy map to play, still need a name. please post ideas that don't require a lot of modeling as i suck more then paris hilton in a fraternity.
Last edited by imsome on Sat Mar 18, 2006 1:27 am, edited 1 time in total.
- ducatiwannabe
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Re: Physics hell
OK, I laughed my arse off on that oneimsome wrote:please post ideas that don't require a lot of modeling as i suck more then paris hilton in a fraternity.
Beware! I'm going to clone myself and spread those clones all over the world!
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Re: Physics hell
well if you dont want to draw the whole thing over there isimsome wrote:i'm making a rabbit chase map very loossly based off a pinball game. the entire floor is going to be covered with physics drivers that will propel you every which way. still setting up the phys drivers and need to make it look good but it will be a crazy map to play, still need a name. please post ideas that don't require a lot of modeling as i suck more then paris hilton in a fraternity.
already a map called TILT...you could just go in then
and add pyhsic drivers...
WithOutAPaddle
I'm testing a version of the map. i've desided on the name without a paddle because you really fell like you want one. still have lots of work but this is the basic idea, Screenies are useless but i'll post em anyway. it's kinda fun to watch bots in observer
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- withoutapaddle.jpg
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- WithOutAPaddle.zip
- map file
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I've desided on this as a flag hut, anyone got any textureing ideas or ideas to make it better, i know you people have seen this thread there's 310 views
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- flaghut.bzw
- object
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- FLAGHUT.jpg
- Screenie
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imsome wrote:Well The flag spawn zones were really easy to get to if you jumped over the wall and as flags are an absolute nessesity for survial i wanted to make so that you'd have to be skilled to get the upper hand. also it looks better when the middle is less open
well the hut is fine as it is for the effect you want...
as to textures your gonna have to make your
own or borrow one from someone else...use one of trepans or louman
they make those are always nice...maybe use a wood one for the walls
and a shake/tile like one for the roof...
well i've added a second level, just have a couple texture problems to figure out. anything green will bump you up to another green platform that you can use to get to the second level. still need a way down
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- withoutapaddle.zip
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well i've worled out most of the bugs, this has taken me a while as i haven't been near my computer for what seems like forever. on the second floor there are lots of OO's so you can get down to the bottom. please tell me if it has any bugs
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- withoutapaddle.zip
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- ScreenShot001.jpg
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So what do you want? An area with no flags? or an area with only one kind of flag?
For an area with no flags, put a drivethrough transparent meshbox very slightly above the jumpy level to prevent flags from spawning or being dropped there. If you want flags to be able to be dropped there, but not spawn there, then...
If you just want an area with one kind of flag, the only way I know of is to make a zone for that flag and then cover the rest of the map with zones for all your other flags.
For an area with no flags, put a drivethrough transparent meshbox very slightly above the jumpy level to prevent flags from spawning or being dropped there. If you want flags to be able to be dropped there, but not spawn there, then...
If you just want an area with one kind of flag, the only way I know of is to make a zone for that flag and then cover the rest of the map with zones for all your other flags.
Teleporters
For a way down teleporters are always useful.well i've added a second level, just have a couple texture problems to figure out. anything green will bump you up to another green platform that you can use to get to the second level. still need a way down
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