Just wanted to show an image of what iBZEdit with textures looks like compared to BZFlag.
http://ibzedit.forumsplace.com/post-240.html
iBZEdit textures. (soon to have r85 (textures) released)
- BinarySpike
- Corporal
- Posts: 735
- Joined: Mon Mar 28, 2005 11:58 pm
- Contact:
I suggest you enable Linear Mipmap Linear to
properly view textures. Both images look horrible
(and use a reasonable JPEG compression level)
Compare against my working copy of the code:
http://trepan.bzflag.bz/noshow/2.0.5-cvs.jpg
http://trepan.bzflag.bz/noshow/newbox.jpg
http://trepan.bzflag.bz/noshow/relief.jpg
properly view textures. Both images look horrible
(and use a reasonable JPEG compression level)
Compare against my working copy of the code:
http://trepan.bzflag.bz/noshow/2.0.5-cvs.jpg
http://trepan.bzflag.bz/noshow/newbox.jpg
http://trepan.bzflag.bz/noshow/relief.jpg
Last edited by trepan on Thu Mar 09, 2006 4:55 am, edited 1 time in total.
- BinarySpike
- Corporal
- Posts: 735
- Joined: Mon Mar 28, 2005 11:58 pm
- Contact:
Nice picture but I can barely play on Linear let alone Linear Mipmap Linear without massive lag.
Looks nice but I don't have the luxury of online textures either.
(because some of us have sweet Mac os 10.2's, compared to the dreging 10.3 and 10.4)
Lol!
Anyway, that's just a beginning pic and I'll probably change to Linear mipmap linear after I test iBZEdit on some other computers to see how they run.
Looks nice but I don't have the luxury of online textures either.
(because some of us have sweet Mac os 10.2's, compared to the dreging 10.3 and 10.4)
Lol!
Anyway, that's just a beginning pic and I'll probably change to Linear mipmap linear after I test iBZEdit on some other computers to see how they run.