2.0.6 Preview

BZFlag related only please...please attach large images
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joevano
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Post by joevano »

You are a graphics master programmer, Trepan... those look awsome...
Last edited by joevano on Thu Mar 09, 2006 1:16 pm, edited 1 time in total.
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Teppic
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Post by Teppic »

Can I confirm what I think I'm looking at for each image please?

1) General overview, but I'm thinking normal and specular mapping

2) Pretty particle systems

3) normal and specular mapping

4) new standard textures

5) not quite sure, perhaps some reflection or env mapping?

6) combined textures

7) nicer shadows

8 ) pretty new shot

9) vertex colouring and alpha (possibly per vertex for alpha)

Whatever they are, It's gonna take time to code into the blender importer sigh
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Winny
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Post by Winny »

those look cool, with the reflections and all.

PS:

for me these 3 links are "forbidden"

http://trepan.bzflag.bz/noshow/threshshadows.jpg
http://trepan.bzflag.bz/noshow/prelimShot.jpg
http://trepan.bzflag.bz/noshow/colorBox.jpg (not textured)


EDIT: nvm they work, they didn't work last time for some reason.
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Saturos
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Post by Saturos »

Amazing... definately too amazing for my laptop. You can turn these things off, right? To make it look like 2.0.4 and to have the same hardware-requirements like 2.0.4?
Last edited by Saturos on Thu Mar 09, 2006 2:47 pm, edited 1 time in total.
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Post by Winny »

PS: when is 2.0.6 due out for realease?
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Post by ducatiwannabe »

Yeah, these are really neat, but my computer might be kinda choppy on some of them. Are they turn-off-able? :P

I don't think 2.0.6 will be out soon, but I could be wrong.
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Post by joevano »

ducatiwannabe wrote:I don't think 2.0.6 will be out soon, but I could be wrong.
From what I've heard (and it was only a comment or two) it won't be that long, but I could be wrong. :P
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Post by Winny »

I would assume, becuase they posted this, it will be out within the next few weeks, give or take about 1 week.
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Links 2004
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Post by Links 2004 »

I well that have PLS PLS PLS PLS PSL!!!!!!!!!!!!°°°°°°°°°°°°°°°°°

the shots are coooooool!!!!

pls upload a beta 2.0.5b6 ore release 2.0.6 PSL PLS PLS PLS PLS PLS PLS PLS PLS PLS PLS PLS PLS
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Post by Winny »

are these additions in the cvs ?
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Post by Saturos »

The ToDo-list for the next release (which is 2.0.6) is very short. So I would expect the same as Win xp.
>> http://cvs.sourceforge.net/viewcvs.py/b ... O?rev=HEAD
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LouMan
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Post by LouMan »

Just when I thought I had it figured, trepan improves the graphics. :wink:

Very nice trepan - can't wait to start playing with it. Any chance of getting a few example map files to examine before the release hits?
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Post by Winny »

o man, I feel I really kick *** map coming!
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Post by Soraya »

i can't wait!! omg! it looks so cool! i love the bullets!! :shock: :twisted:
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Post by trepan »

Most of my new code has not been committed to CVS.
When it is committed, it will be going into v2_0branch,
not HEAD (unless my harddrive crashes and it never
gets committed ;)
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Post by joevano »

Here... let me buy you a NAS for backups... :P
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Post by Sir Lance-A-Lot »

Awsome!

I won't be making maps with the new things anytime soon :lol-old:
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Post by A Meteorite »

:shock:

I saw two of those screenshots on IRC yesterday, but not the others. I love it! Man... I can't wait until that's in CVS...
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Post by Tanner »

Those bullets look dangerous now... I must learn not to be hit by them....

Not to go off topic, but is anything going to happen to the Sun?

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Post by trepan »

The Sun is now optional. I've also added map lights.
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Post by Tanner »

trepan wrote:The Sun is now optional. I've also added map lights.
Ooo.... Cool.

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L4m3r
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Post by L4m3r »

Dammit trepan, do I have to go buy a new video card now? :p

:shock:

Amazing. Great work.
Last edited by L4m3r on Thu Mar 09, 2006 11:18 pm, edited 1 time in total.
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the obvious trap
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Post by the obvious trap »

wheeow those look awesome
now the bullets dont looks like strange rubber balls anymore!
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Post by Winny »

I think im going to have to get a new video card or watch a slideshow :P
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