I'm trying to finish up my part of a collaborator map, and I'm behind schedule - I think what I need is really trivial, but it's a matter of not knowing where to look.
I've spent the last few days learning how to use Blender, and I've actually got something that I want to use in a map. Direct export to bzw format using teppic's tool gives me a file with a few comments at the top and nothing else (I still suspect a version problem, some issue of a mismatch between blender, python versions most likely).
I can export from Blender to .obj format, and then use modeltool to convert to .bzw, but when I see it in BZFlag it is as if many of the faces are missing (with no particular rhyme or reason to which ones are gone).
I'm attaching a zipped form of the Blender file, in case someone out there can grab it and convert it cleanly to a .bzw and send it back to me (and I will post this object in a bit as well). I'd very much like to know what the steps are to do this as well; it's frustrating having done the hard part, and being stuck at this final step.
(One note: I did nothing with materials or textures in this file; as I wanted to finish quickly, I decided that for me the fastest thing would be to just edit the resulting .bzw file to insert the right material (the matref's in the file I have that doesn't work reference "Material"; I just define one at the head of the file (it will eventually be concrete; I usually just put something simple in to test. It makes no difference.)
A plea for a little bit of help
- The Purple Panzer
- Field Marshal
- Posts: 246
- Joined: Tue Sep 23, 2003 8:13 pm
- Location: Stonington, CT
- Contact:
A plea for a little bit of help
- Attachments
-
- newpillbox.zip
- Revised .zip: the real file
- (42.24 KiB) Downloaded 168 times
Last edited by The Purple Panzer on Fri Mar 10, 2006 4:09 am, edited 1 time in total.
- A Meteorite
- Private First Class
- Posts: 1786
- Joined: Thu Apr 28, 2005 12:56 am
- Location: California, U.S.
- Contact:
I tried opening it in Blender, but it says it's not a Blender file.
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
- The Purple Panzer
- Field Marshal
- Posts: 246
- Joined: Tue Sep 23, 2003 8:13 pm
- Location: Stonington, CT
- Contact:
Sorry, zipped wrong file; fixed it.
I had zipped the .obj file; I've now done the Blender one, and edited my first message to have the correct attachment.
With the blender file:-
I fixed the 'missing' faces
Turned on the normals so you can see them
Added a material, so you have something to alter when it comes to the text editor
Set the flags for BZWExport, so it exports it.
Scaled it up by 5 so I could see the faces clearly in bz to check them.
The resulting bzw file is in the zip too
I fixed the 'missing' faces
Turned on the normals so you can see them
Added a material, so you have something to alter when it comes to the text editor
Set the flags for BZWExport, so it exports it.
Scaled it up by 5 so I could see the faces clearly in bz to check them.
The resulting bzw file is in the zip too
- Attachments
-
- Stuff.zip
- (65.91 KiB) Downloaded 152 times