BZFlag beta build 2.0.5b6
BZFlag beta build 2.0.5b6
Today we have 2.0.5b6.
Windows Installer
http://my.bzflag.org/builds/2.0.x/bzflag-2.0.5b6.exe
(requires DirectX 7+)
All current builds for 2.0.x will always be at http://my.bzflag.org/builds/2.0.x/
Linux and mac folk can, as always, build from sources;
http://cvs.sourceforge.net/viewcvs.py/bzflag/ or
anonymous cvs; see http://sourceforge.net/cvs/?group_id=3248 to download, and read the README for build instructions. 2.0.5 builds come from the v2_0branch tag; use -R v2_0branch.
Please report any issues you have with this build, even if you think we already know about them!
Thanks for your feedback.
Windows Installer
http://my.bzflag.org/builds/2.0.x/bzflag-2.0.5b6.exe
(requires DirectX 7+)
All current builds for 2.0.x will always be at http://my.bzflag.org/builds/2.0.x/
Linux and mac folk can, as always, build from sources;
http://cvs.sourceforge.net/viewcvs.py/bzflag/ or
anonymous cvs; see http://sourceforge.net/cvs/?group_id=3248 to download, and read the README for build instructions. 2.0.5 builds come from the v2_0branch tag; use -R v2_0branch.
Please report any issues you have with this build, even if you think we already know about them!
Thanks for your feedback.
JeffM
- the obvious trap
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- ^nightmare^
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Im not saying this to be rude, but has anyone that about patches instead of having to download the client and everything again? just a thought, alot of games are doing this lately and would help reduce the dl (download) time.
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
- Saturos
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Patches make sense when the game is around 1GB... but in our case: Downloading 9,1 MB for the full app or 1 MB for a patch doesnt really make a difference. Furthermore the patch could screw up your stable version (remember, betas are for testing not for daily use) while the current 2.0.5 installs into a different directory.
I prefer the system like it is now.
btw... if you guys would like some fancy images for the installer, please let me know (I need format and size).
I prefer the system like it is now.
btw... if you guys would like some fancy images for the installer, please let me know (I need format and size).
Saturos ([phagozytose] : www.phago.de)
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- Links 2004
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from http://en.wikipedia.org/wiki/Anisotropic_filtering
Anisotropic filtering
in 3D computer graphics, anisotropic filtering (AF) is a method of enhancing the image quality of textures on surfaces that are far away and steeply angled with respect to the camera.
not all drivers and cards support Anisotropic filtering. In generaly only newer cards, like the nvidia GeForce 6 and 7 series ( I don't know about the FX line ), and the newer Radeon "X" series, like X800 and X1800+.
Anisotropic filtering
in 3D computer graphics, anisotropic filtering (AF) is a method of enhancing the image quality of textures on surfaces that are far away and steeply angled with respect to the camera.
not all drivers and cards support Anisotropic filtering. In generaly only newer cards, like the nvidia GeForce 6 and 7 series ( I don't know about the FX line ), and the newer Radeon "X" series, like X800 and X1800+.
JeffM
I've got a 6600GT and it won't let me do it. :\
I'm pretty sure some of the high-end FX line and ATi 9000 series can do AF, albeit at a prohibitive performance cost.
I'm pretty sure some of the high-end FX line and ATi 9000 series can do AF, albeit at a prohibitive performance cost.
Last edited by L4m3r on Thu Mar 23, 2006 6:11 pm, edited 1 time in total.
Optimism is just a milder alternative to denial.
- ^nightmare^
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I dont know how to compile bzflag and i cant seem to find a free compilerL4m3r wrote:Also, if you want to minimize download time, you can always use CVS and update and recompile whenever you like.
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
My video card is a Radeon 9800 Pro and it won't let me put on AF either, even though it has options to force it on in the ATI Control panel(up to 16x ).
Forcing it on seems to work with little peformance or no performance drain at all, and it looks good. Perhaps you'd consider the making AF option in the game more supportive?
Forcing it on seems to work with little peformance or no performance drain at all, and it looks good. Perhaps you'd consider the making AF option in the game more supportive?
Could this tank perhaps go a little bit faster, so it's not being overtaken by stationary objects.
"Words in parentheses can (not) be ignored." -Unknown
"Words in parentheses can (not) be ignored." -Unknown
My client has it for SDL, with limited runtime control.
Both anistropic and anti-aliasing override controls are
often available through your video driver, so having
them in bzflag is no more then a convenience.
That's not entirely true w.r.t. the anisotropic filtering.
It's also good to be able to disable it for materials that
require a lot of texture fetches (ex: 20+/fragment).
Both anistropic and anti-aliasing override controls are
often available through your video driver, so having
them in bzflag is no more then a convenience.
That's not entirely true w.r.t. the anisotropic filtering.
It's also good to be able to disable it for materials that
require a lot of texture fetches (ex: 20+/fragment).
Maybe the client could integrate built-in diff patching / auto-updater.^nightmare^ wrote:Im not saying this to be rude, but has anyone that about patches instead of having to download the client and everything again? just a thought, alot of games are doing this lately and would help reduce the dl (download) time.
There could also be stable and beta update channels
- Tropican8
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Really Nightmare? Are GCC and its varients not to your liking? What about MinGW on Windows? They are all free.^nightmare^ wrote:I dont know how to compile bzflag and i cant seem to find a free compilerL4m3r wrote:Also, if you want to minimize download time, you can always use CVS and update and recompile whenever you like.
- ^nightmare^
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ill look for those...Tropican8 wrote:Really Nightmare? Are GCC and its varients not to your liking? What about MinGW on Windows? They are all free.^nightmare^ wrote:I dont know how to compile bzflag and i cant seem to find a free compilerL4m3r wrote:Also, if you want to minimize download time, you can always use CVS and update and recompile whenever you like.
Does anyone know hwo added the shiny bullets for 2.0.5b6?
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
actualy we are looking into auto updating for future versions. 2.1.x has some basicl update features with the MOTD where it will tell you a new version is available and if you want to get it, then it will download what it needs, and auto install it. it's prety easy to do it on windows, and the mac, linux is harder because many are not binary builds, but built from source. But it is something that is beeing looked at.
JeffM