BZFlag beta build 2.0.5b7
BZFlag beta build 2.0.5b7
Today we have 2.0.5b7.
Windows Installer
http://my.bzflag.org/builds/2.0.x/bzflag-2.0.5b7.exe
(requires DirectX 7+)
All current builds for 2.0.x will always be at http://my.bzflag.org/builds/2.0.x/
Linux and mac folk can, as always, build from sources;
http://cvs.sourceforge.net/viewcvs.py/bzflag/ or
anonymous cvs; see http://sourceforge.net/cvs/?group_id=3248 to download, and read the README for build instructions. 2.0.5 builds come from the v2_0branch tag; use -R v2_0branch.
Please report any issues you have with this build, even if you think we already know about them!
there isn't much diference in this one, it is just a test of some streamlines to the build and install process. As well as some new art.
Thanks for your feedback.
Windows Installer
http://my.bzflag.org/builds/2.0.x/bzflag-2.0.5b7.exe
(requires DirectX 7+)
All current builds for 2.0.x will always be at http://my.bzflag.org/builds/2.0.x/
Linux and mac folk can, as always, build from sources;
http://cvs.sourceforge.net/viewcvs.py/bzflag/ or
anonymous cvs; see http://sourceforge.net/cvs/?group_id=3248 to download, and read the README for build instructions. 2.0.5 builds come from the v2_0branch tag; use -R v2_0branch.
Please report any issues you have with this build, even if you think we already know about them!
there isn't much diference in this one, it is just a test of some streamlines to the build and install process. As well as some new art.
Thanks for your feedback.
JeffM
- bzflaginator
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- ^nightmare^
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Being discussed here: http://my.bzflag.org/bb/viewtopic.php?t=7411
Jeff already said he is working on an easier way for win.
Jeff already said he is working on an easier way for win.
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
- Spazzy McGee
- Sergeant Major
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the downloads here share bandwith with the fourms and the secretplace server. It's donated bandwith.. it is what we have. so please stop complaining that it "takes too long to download" there is nothing we can do about it. You can help by donating money so we can give a faster server. Otherwise, this is it. If you don't want to wait then don't donload it. The final releases will be hosted on SourceForge and be faster.
[WAR]TITAN
aperantly mac users can't read
you also seem to have literacy problems
[WAR]TITAN
aperantly mac users can't read
smartkidLinux and mac folk can, as always, build from sources;
http://cvs.sourceforge.net/viewcvs.py/bzflag/ or
anonymous cvs; see http://sourceforge.net/cvs/?group_id=3248 to download, and read the README for build instructions. 2.0.5 builds come from the v2_0branch tag; use -R v2_0branch.
you also seem to have literacy problems
there isn't much diference in this one, it is just a test of some streamlines to the build and install process. As well as some new art.
JeffM
Isn't the v2_0branch for current 2.0 builds compatible with stable release? Also, how do you download from the http://cvs.sourceforge.net/viewcvs.py/bzflag/ ?
yes 2_0branch is compatable with all 2.0.x versions. hence the name 2.0.5b
you don't download from the web respoitory. you use the other link that has instructions on how to use cvs http://sourceforge.net/cvs/?group_id=3248 and get the current source.
you don't download from the web respoitory. you use the other link that has instructions on how to use cvs http://sourceforge.net/cvs/?group_id=3248 and get the current source.
JeffM
Mh, when I use stable versions from SF i get a fps of about 140ms, when i compile it myself with all optimizations, i get a fps of upto 220ms.JeffM2501 wrote:all your doing difent is P3 optimisations. I don't think that gets anyone anything big.
Not that my eye is fast enough to see the difference, it does seem to bring something.
mistake
mistake
- QuantumBeep
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