Teleports and links?

Questions and answers about the how and why of making maps.
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smartkid
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Teleports and links?

Post by smartkid » Thu Mar 30, 2006 5:25 pm

Code: Select all

teleporter
name Red TeleWall B
	position -380 0 1
	rotation 180
	size 0.125 35 49
	border 0
end

link
	from Red TeleWall B:f
	to Red TeleWall B:f
end
simply put I want this teleport to reflect anything that touches it, but whenever I link anything the link doesent work! So what am I doing wrong?
~Sk

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Spazzy McGee
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Post by Spazzy McGee » Thu Mar 30, 2006 5:33 pm

Code: Select all

teleporter RedTeleWallB 
   name RedTeleWallB 
   position -380 0 1 
   rotation 180 
   size 0.125 35 49 
   border 0 
end 

link 
   from RedTeleWallB:f 
   to RedTeleWallB:f 
end
no spaces in names, and the name of the tele has to go after the 'teleporter' too.
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smartkid
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Post by smartkid » Thu Mar 30, 2006 6:36 pm

O....................................

Now im going to have to redo alot, but thanks
~Sk

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optic delusion
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another possible problem

Post by optic delusion » Mon Apr 03, 2006 4:18 am

There can be another problem, if you put a teleporter on top of a meshbox or arc, it must sometimes be .001 unit ABOVE it, in order to work properly.
If shots go through properly, but tanks don't, this is your problem.
Just something to keep in mind.
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Post by ducatiwannabe » Mon Apr 03, 2006 1:01 pm

There can be another problem, if you put a teleporter on top of a meshbox or arc, it must sometimes be .001 unit ABOVE it, in order to work properly.
If shots go through properly, but tanks don't, this is your problem.
Just something to keep in mind.
Do you know if this will be fixed in 2.0.6?

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