BZFlag beta build 2.0.7b2

News and info about current and upcoming releases of the game client and server.
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JeffM
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BZFlag beta build 2.0.7b2

Post by JeffM » Sun May 07, 2006 12:50 am

Today we have 2.0.7b2.

Windows installer, source tarballs, and debian packages (i386, and AMD64) can be found at
http://beta.bzflag.bz/builds/2.0.7/

2.0.7 contains ONLY a few small fixes for bugs that were found in 2.0.6. Like the spawning issue, and a problem with libCURL. it has NO ( zero, zip, nada, none, squat ) new features. This will be released as an oficial 2.0.8 soon, but it's good to get some people testing it first.

please let us know if you have any problems.

I would REALY like to know if any debian AMD 64 users have the "shots go thru players" problem with this debian package.

Thanks.
Last edited by JeffM on Sat May 13, 2006 6:44 pm, edited 1 time in total.

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A Meteorite
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Post by A Meteorite » Sun May 07, 2006 1:06 am

I would like to report it works well in Mac OS X. :)
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Winny
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Post by Winny » Sun May 07, 2006 1:08 am

If anyone wants a slightly faster mirror I have uploaded it to bzfusion.net:
(windows build)

www.bzfusion.net/bzflag/bzflag-2.0.7b2.exe

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The Red Baron
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Post by The Red Baron » Sun May 07, 2006 1:37 am

still has the "Everyone go NR when your observing" bug
Beware! I'm going to clone myself and spread those clones all over the world!

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Post by A Meteorite » Sun May 07, 2006 2:01 am

The Red Baron wrote:still has the "Everyone go NR when your observing" bug
Jeff beleives that is router-related. As soon as I disconnected my D-Link router I didn't have that problem.
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The Red Baron
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Post by The Red Baron » Sun May 07, 2006 2:59 am

A Meteorite wrote:
The Red Baron wrote:still has the "Everyone go NR when your observing" bug
Jeff beleives that is router-related. As soon as I disconnected my D-Link router I didn't have that problem.
Yea, I've talked with him, and we're planning on trying to fix it.
Beware! I'm going to clone myself and spread those clones all over the world!

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Post by Destroyer1313 » Sun May 07, 2006 4:36 pm

I dont know, I havent tried it yet. Wow, 2.0.7b2. THAT much closer
to the 2.1.x releases! Cant wait for it! :D
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JeffM
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Post by JeffM » Sun May 07, 2006 4:37 pm

The Red Baron
there is nothing we can do in the code to fix it ( at least not for this release). the problem is your router. you missed all the testing and trying to fix it.

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Post by Saturos » Sun May 07, 2006 7:59 pm

I've built 2.0.7 on suse linux 9.3 today and it works like a charm. I seem to have better FPS too... consider me happy. :wink:

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Post by Goodbye2U » Mon May 08, 2006 12:54 am

Since this a bug fix only, I don't experience any change.
(exept that I have better confidence with it running without crashing :D )
I'm thinking I need a better sig than this...

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netochka nezvanova
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Post by netochka nezvanova » Mon May 08, 2006 8:16 am

how about the walk walking thing?

going through walls when you make a screenshot
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JeffM
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Post by JeffM » Mon May 08, 2006 4:45 pm

This version does what it can to prevent the physsics sim from doing that when you take a screen shot ( it sends you into a "mini-pause" to stop you from moving when the screeny is saving.

the core problem ( large lag spikes on the client make the wall detection go wacky). we can't fix till 2.2 because it would be incompatable with old clients. It is going to require changes to the entire physics simulation system.

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