BZFlag beta build 2.0.7b2
BZFlag beta build 2.0.7b2
Today we have 2.0.7b2.
Windows installer, source tarballs, and debian packages (i386, and AMD64) can be found at
http://beta.bzflag.bz/builds/2.0.7/
2.0.7 contains ONLY a few small fixes for bugs that were found in 2.0.6. Like the spawning issue, and a problem with libCURL. it has NO ( zero, zip, nada, none, squat ) new features. This will be released as an oficial 2.0.8 soon, but it's good to get some people testing it first.
please let us know if you have any problems.
I would REALY like to know if any debian AMD 64 users have the "shots go thru players" problem with this debian package.
Thanks.
Windows installer, source tarballs, and debian packages (i386, and AMD64) can be found at
http://beta.bzflag.bz/builds/2.0.7/
2.0.7 contains ONLY a few small fixes for bugs that were found in 2.0.6. Like the spawning issue, and a problem with libCURL. it has NO ( zero, zip, nada, none, squat ) new features. This will be released as an oficial 2.0.8 soon, but it's good to get some people testing it first.
please let us know if you have any problems.
I would REALY like to know if any debian AMD 64 users have the "shots go thru players" problem with this debian package.
Thanks.
Last edited by JeffM on Sat May 13, 2006 6:44 pm, edited 1 time in total.
JeffM
- A Meteorite
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I would like to report it works well in Mac OS X.
Owner @ BZFX
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If anyone wants a slightly faster mirror I have uploaded it to bzfusion.net:
(windows build)
www.bzfusion.net/bzflag/bzflag-2.0.7b2.exe
(windows build)
www.bzfusion.net/bzflag/bzflag-2.0.7b2.exe
- The Red Baron
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- A Meteorite
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Jeff beleives that is router-related. As soon as I disconnected my D-Link router I didn't have that problem.The Red Baron wrote:still has the "Everyone go NR when your observing" bug
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
- The Red Baron
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Yea, I've talked with him, and we're planning on trying to fix it.A Meteorite wrote:Jeff beleives that is router-related. As soon as I disconnected my D-Link router I didn't have that problem.The Red Baron wrote:still has the "Everyone go NR when your observing" bug
Beware! I'm going to clone myself and spread those clones all over the world!
- Destroyer1313
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- Saturos
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I've built 2.0.7 on suse linux 9.3 today and it works like a charm. I seem to have better FPS too... consider me happy.
Saturos ([phagozytose] : www.phago.de)
- netochka nezvanova
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This version does what it can to prevent the physsics sim from doing that when you take a screen shot ( it sends you into a "mini-pause" to stop you from moving when the screeny is saving.
the core problem ( large lag spikes on the client make the wall detection go wacky). we can't fix till 2.2 because it would be incompatable with old clients. It is going to require changes to the entire physics simulation system.
the core problem ( large lag spikes on the client make the wall detection go wacky). we can't fix till 2.2 because it would be incompatable with old clients. It is going to require changes to the entire physics simulation system.
JeffM