teleporters
teleporters
a few teleporter quetions:
1. is it possible to make tp's invisible on radar? if not it should be
2. is there a way to create teleporters of different shapes? ex triangles, circles, etc.
3. what does the variable "_teleportTime" do?
1. is it possible to make tp's invisible on radar? if not it should be
2. is there a way to create teleporters of different shapes? ex triangles, circles, etc.
3. what does the variable "_teleportTime" do?
- The Knights Who Say Ni
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how about those?
It is a normal teleporter just with the thing around it to make it look spherical
here is the link to download:
http://bzflag.at/objekte/teleporter.zip
- Spazzy McGee
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- The Knights Who Say Ni
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- Joined: Mon Sep 26, 2005 7:21 pm
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- The Knights Who Say Ni
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- ClayOgre
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LinkMaterial is a sort of reserved material.
material
name LinkMaterial
color 0 0 0 0
end
The above code should make teleports invisible out the window. If you put in a texture reference, you can actually change how the teleporter "looks", i.e. not the usual swirly color thing. Changing the material does not affect how the teleporter works, just the way it looks.
material
name LinkMaterial
color 0 0 0 0
end
The above code should make teleports invisible out the window. If you put in a texture reference, you can actually change how the teleporter "looks", i.e. not the usual swirly color thing. Changing the material does not affect how the teleporter works, just the way it looks.
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All teleports on radar are drawn as yellow lines. If you just make a skinny meshbox, you will notice it is drawn with width, and is just like a normal meshbox. This means that teleports are drawn on radar differently, with a single yellow line. The mesh data of the teleporter probably isn't drawn, and if it is, it wouldn't make a difference anyway.
There is another magic keyword similar to noradar - it is noshadow. Use it to prevent an object from casting a shadow. This is very useful in 'house' maps, as everything looks rather dull when it all has a shadow on it from the roof. It also makes semitransparent water look much better.
There is another magic keyword similar to noradar - it is noshadow. Use it to prevent an object from casting a shadow. This is very useful in 'house' maps, as everything looks rather dull when it all has a shadow on it from the roof. It also makes semitransparent water look much better.