Collaborator 2.0 goes live

User made maps to use on servers.
Post Reply
User avatar
ClayOgre
Private First Class
Private First Class
Posts: 227
Joined: Mon Apr 18, 2005 3:17 am
Location: Southern Indiana (originally from Alaska)

Collaborator 2.0 goes live

Post by ClayOgre » Sun May 07, 2006 11:26 pm

Okay, here it is, warts and all. The Collaborative effort from BIYA, Spazzy McGee, Purple Panzer, and ClayOgre.

First we commence with the introductory trailer created by BIYA. Then the screenies....THERE WILL NO CLICKING OF THE MOUSE UPON THE SCREENIE LINKS UNTIL THE VIEWING OF THE INTRODUCTORY TRAILER HAS BEEN COMPLETED! CAPISCHE? Our man Vito will be standing by with his violin case to deal with any misbegotten miscreant who, in a fit of delirious anticipation violates this procedure.

http://www.vmix.com/viewVideo.php?ID=126027


.









.
.
.
.
.
.
.
.
Image

Image

Image

Image

Image

The map itself will be in the next post.
Last edited by ClayOgre on Mon May 08, 2006 12:49 am, edited 5 times in total.
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....

Image

User avatar
ClayOgre
Private First Class
Private First Class
Posts: 227
Joined: Mon Apr 18, 2005 3:17 am
Location: Southern Indiana (originally from Alaska)

The Map itself

Post by ClayOgre » Sun May 07, 2006 11:38 pm

Okay, for starters, be warned, this thing is BIG, bzfs will take a moment or two to digest it. It is also very heavy on texture downloads. You will need to modify your download access file (located in your My Bzflag folder for windows users, and in .bzf for Linux...can't speak for mac), and comment out the line starting with the word "deny". If you don't you are gonna see a whole lotta white nothin'. At a guess, I would say that there are something like 30+ custom textures in this thing. FPS is ...well, the less said about it, the better. So there are two different versions of the map attached. One has all the corners together, and the other has them separated with an additional .bzw called collaborator-finito which calls them all with include statments. However, some people have had problems running this version, so if it gives you fits, try the one with all corners.

The first file listed is the one with separate corners.
Attachments
collab-all-final.zip
(213.9 KiB) Downloaded 152 times
collab2-5-1-06.zip
(214.01 KiB) Downloaded 137 times
Last edited by ClayOgre on Mon May 08, 2006 12:29 am, edited 1 time in total.
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....

Image

User avatar
TD-Linux
Sergeant
Sergeant
Posts: 724
Joined: Wed Apr 27, 2005 8:26 pm
Location: Mountain View, CA

Post by TD-Linux » Mon May 08, 2006 12:07 am

Where's the video?

Oh yeah, and the thumbnails kind of ruin it :)

User avatar
ClayOgre
Private First Class
Private First Class
Posts: 227
Joined: Mon Apr 18, 2005 3:17 am
Location: Southern Indiana (originally from Alaska)

Post by ClayOgre » Mon May 08, 2006 12:15 am

Already fixed it...pasted the wrong code fragment.

And I hate it when people post really huge images inline and I don't like attached pics at the end, since you only get so many attachments.....so we got thumbnails.
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....

Image

User avatar
BIYA
Corporal
Corporal
Posts: 891
Joined: Fri Dec 03, 2004 1:43 am
Location: Fredericksburg, Virginia
Contact:

Post by BIYA » Mon May 08, 2006 12:18 am

WoOt!!! Thumbnails :)

User avatar
tw1sted
Private First Class
Private First Class
Posts: 849
Joined: Tue Feb 21, 2006 10:21 pm

Post by tw1sted » Mon May 08, 2006 12:25 am

good job ClayOrge

User avatar
BIYA
Corporal
Corporal
Posts: 891
Joined: Fri Dec 03, 2004 1:43 am
Location: Fredericksburg, Virginia
Contact:

Post by BIYA » Mon May 08, 2006 12:43 am

Lol maybe we should mention that ClayOgre, SpazzyMcgee, Purple Panzer, and BIYA all contributed to the map.

User avatar
ClayOgre
Private First Class
Private First Class
Posts: 227
Joined: Mon Apr 18, 2005 3:17 am
Location: Southern Indiana (originally from Alaska)

Post by ClayOgre » Mon May 08, 2006 12:50 am

There, I put a thing in the first message, hopefully they will get the idea.
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....

Image

User avatar
Winny
Grouchy
Grouchy
Posts: 2381
Joined: Wed Aug 24, 2005 12:27 am
Location: Ottawa eh?
Contact:

Post by Winny » Mon May 08, 2006 12:53 am

W :D :) :o :lol-old: :lol-old: :shock: :shock: 8) 8) 8) :mrgreen: :mrgreen: :mrgreen: :shock: :book: :book: :slick: :slick: T!!!

Wonderful job guys, this is possibly one of the coolest maps I have seen ever. Wonderful work...


@ Clay: can I be the guy with the *definetly not a gun* in the violin case ?

User avatar
ClayOgre
Private First Class
Private First Class
Posts: 227
Joined: Mon Apr 18, 2005 3:17 am
Location: Southern Indiana (originally from Alaska)

Post by ClayOgre » Mon May 08, 2006 1:04 am

@ Clay: can I be the guy with the *definetly not a gun* in the violin case ?
Yes, you may...but what's in the case, then, if not something with some serious firepower? And DO try to look intimidating (this means keep all "cutesie" tattoos covered up and ixnay on the bunny slippers....)
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....

Image

User avatar
Tanner
Private First Class
Private First Class
Posts: 575
Joined: Sat Sep 17, 2005 3:46 am
Location: Atl, GA
Contact:

Post by Tanner » Mon May 08, 2006 1:26 am

Cool! Now someone host it so I can see (I'm lazy).

-Tanner
Tanner - Segway HT i180 Red Owner - Random Map Creator - BZStocks - TS Software

Image

User avatar
optic delusion
Special Forces
Special Forces
Posts: 991
Joined: Sat Sep 25, 2004 2:29 pm
Location: Planet MoFo
Contact:

FINSHED

Post by optic delusion » Mon May 08, 2006 1:39 am

It said finshed in the trailer...
I'll be able to host it... I'll use the PurplePanzer.no-ip.org redirect.
This is the only map so far to slow down my shiny new intel mac, I can only imagine the FPS on slower machines...
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.

User avatar
BIYA
Corporal
Corporal
Posts: 891
Joined: Fri Dec 03, 2004 1:43 am
Location: Fredericksburg, Virginia
Contact:

Post by BIYA » Mon May 08, 2006 1:47 am

lol yeah sorry I was in a hurry at the time......

User avatar
optic delusion
Special Forces
Special Forces
Posts: 991
Joined: Sat Sep 25, 2004 2:29 pm
Location: Planet MoFo
Contact:

Post by optic delusion » Mon May 08, 2006 3:26 am

Hosted at.

PurplePanzer.no-ip.info:4356
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.

trepan
Dev Wizard
Dev Wizard
Posts: 704
Joined: Fri Feb 21, 2003 7:50 pm

Post by trepan » Mon May 08, 2006 6:06 am

Try removing the noclusters keyword from Purple Panzer's
section of the map. That should give you a decent fps increase
(esp. if you're using fast radar modes). There are a number of other
improvements that could be made (groupAlpha for translucent
materials, changing the octree settings, etc...)

P.S. You might also want to try smoothing the lighting normals
and using smoothbounce for the grassy sections in PP's
section (unless they're supposed to look jagged).

User avatar
Tanner
Private First Class
Private First Class
Posts: 575
Joined: Sat Sep 17, 2005 3:46 am
Location: Atl, GA
Contact:

Post by Tanner » Mon May 08, 2006 11:35 am

I get:

Cannot load texture: bricks_025a
Cannot load texture: C:\Documents and Settings\Tanner S\My Documents\My BZFlag Files\cache\http\images.bzflag.org\purplepanzer\petain.png

Other wise it looks very nice. I like Clay's fence for some reason :P

-Tanner
Tanner - Segway HT i180 Red Owner - Random Map Creator - BZStocks - TS Software

Image

User avatar
Blazing King
Private First Class
Private First Class
Posts: 82
Joined: Thu Mar 09, 2006 9:26 pm

Post by Blazing King » Wed May 10, 2006 10:04 pm

great job
First there was a THUMP, that was King
After there was a Blaze of LIGHTNING
Then the world ended with Blazeing King

User avatar
^nightmare^
Private First Class
Private First Class
Posts: 1264
Joined: Sun Feb 20, 2005 7:14 pm
Location: Alabama
Contact:

Post by ^nightmare^ » Fri May 12, 2006 3:15 am

Im at a lost for words...
Great job
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm

Post Reply