Making Textures on just one surface

Questions and answers about the how and why of making maps.
Post Reply
BradW
Private First Class
Private First Class
Posts: 13
Joined: Fri Mar 24, 2006 1:42 pm

Making Textures on just one surface

Post by BradW »

I'm wondering how one applies a texture to just one face of a meshbox.

Ideally I'd like to put a different texture on each face.
User avatar
ClayOgre
Private First Class
Private First Class
Posts: 227
Joined: Mon Apr 18, 2005 3:17 am
Location: Southern Indiana (originally from Alaska)

Post by ClayOgre »

I haven't messed with it much, but you do it in the matref statement of your meshbox call.

meshbox
name box
position x x x
rotation x x x
size x x x
top matref <material>
end

I think that's the syntax...either that or it is "matref top"

The best way to do it is to make a mesh object and uv-map it, better control of how the texture looks.

below is a direct quote from the bzw man page:

meshbox :=
"divisions" <integer>
| "angle" angle
| "ratio" <float>
| "texsize" <float> <float> <float> <float>
| "phydrv" <physics_driver_name>
| "smoothbounce"
| "flatshading"
| material
| ("top" | "bottom" | "inside" | "outside" | "startside" |
"endside") material
| obstacle
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....

Image
BradW
Private First Class
Private First Class
Posts: 13
Joined: Fri Mar 24, 2006 1:42 pm

Post by BradW »

Couldn't get startside and endside to work I think instead I'm just going to make a long texture and stretch it out over the whole cube.
User avatar
ClayOgre
Private First Class
Private First Class
Posts: 227
Joined: Mon Apr 18, 2005 3:17 am
Location: Southern Indiana (originally from Alaska)

Post by ClayOgre »

Yup, I had the same problem trying to use startside and endside...but I also didn't try all that hard. Hoever, your texture probably won't "stretch" over all the faces, without uv-mapping, which is a whole 'nother can of worms.
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....

Image
BradW
Private First Class
Private First Class
Posts: 13
Joined: Fri Mar 24, 2006 1:42 pm

Post by BradW »

Actually it does, wraps right around a cube.

Sometimes.

It depends.
User avatar
ClayOgre
Private First Class
Private First Class
Posts: 227
Joined: Mon Apr 18, 2005 3:17 am
Location: Southern Indiana (originally from Alaska)

Post by ClayOgre »

Exactly.
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....

Image
User avatar
TD-Linux
Sergeant
Sergeant
Posts: 724
Joined: Wed Apr 27, 2005 8:26 pm
Location: Mountain View, CA

Post by TD-Linux »

If you use size, the texture tiles. If you use scale, the texture stretches.
Post Reply