Beta: Sand Blaster
- Dutchrai
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Beta: Sand Blaster
The BETA of Sand Blaster is now running on shellshock.bzflag.bz:4502
Unfortunately there is no fog for the moment since the server uses a slightly older version of BZFS.
See you online.
Edit: attached a few more screenshots
Unfortunately there is no fog for the moment since the server uses a slightly older version of BZFS.
See you online.
Edit: attached a few more screenshots
- Attachments
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- sandblaster05.jpg
- Sand Blaster shot 5
- (27.69 KiB) Downloaded 189 times
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- sandblaster06.jpg
- Sand Blaster shot 6
- (40.28 KiB) Downloaded 193 times
Last edited by Dutchrai on Thu Jun 01, 2006 3:53 pm, edited 1 time in total.
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- Dutchrai
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Tx, also added a 'well' in the middle of the map, as you suggested. Uploading the latest version to the server now.
Last edited by Dutchrai on Thu Jun 01, 2006 3:55 pm, edited 1 time in total.
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- CannonBallGuy
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Yep, looks good. I'm lovin' it.
There is one problem though:
Those pesky tanks that keep killing me or chasing me with SW while I'm checking out the view after having climbed to the top of some building or other..
There is one problem though:
Those pesky tanks that keep killing me or chasing me with SW while I'm checking out the view after having climbed to the top of some building or other..
Merry Christmas!
"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."
"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007
- Dutchrai
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Oh! THAT problem. Here's the solution: use Observation mode, no flag can harm you
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- ClayOgre
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The look and feel of it is great. I like the concept.
It did seem a bit choppy to me, which is weird, because I think the lowest fps I was getting was 29, but then I have somewhat older hardware.
I would also say that for me, the domes, both "onion" and regular don't work. The idea is sound, but there is no "light modelling" to the shape. At least on my hardware, it just looks like a yellow silhouette. It is a cone inside a sphere, correct? I wonder how it would look as a mesh object with a smoother transition between the "dome" and the "point", and perhaps a custom texture.
Edit:
Oooops....Somehow or other I had the lighting turned off...(everyone can attest to my absent-mindedness), so the color on the domes works. I still wonder about a mesh, tho.
It did seem a bit choppy to me, which is weird, because I think the lowest fps I was getting was 29, but then I have somewhat older hardware.
I would also say that for me, the domes, both "onion" and regular don't work. The idea is sound, but there is no "light modelling" to the shape. At least on my hardware, it just looks like a yellow silhouette. It is a cone inside a sphere, correct? I wonder how it would look as a mesh object with a smoother transition between the "dome" and the "point", and perhaps a custom texture.
Edit:
Oooops....Somehow or other I had the lighting turned off...(everyone can attest to my absent-mindedness), so the color on the domes works. I still wonder about a mesh, tho.
You see, Win it IS[/b] possible!Wow, amazingly playable but yet it looks good -not usually a combination you see.
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....
I Beg to Remain,
Cordially Yours,
Regards....
- Dutchrai
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Tx for the playability compliment, nice to hear since that's what I focus on first. The graphics are a nice addon, but should not get in the way I think.
As for the graphics however :
The lighting set to off would definitely explain the yellow silhouette syndrome Funny one.
And yes, the domes are a hemisphere and a cone combined. A mesh model would be an idea...I'll see if I can do something about that. However, the smaller the dome/cone, the less divisions I use. If I use a mesh, I would need them in several versions to keep this type of optimization as well.
As for the FPS...I am still optimizing (wireframe mode is great for this), and have just uploaded beta v0.92 with the latest optimizations included.
Trepan especially has been very kind to offer his expertise and has done a lot of work in this area.
It'll still be hard a bit on the older hardware though since the map does use shininess and stuff to make gold, copper, metal and glass really look like gold, copper, metal and glass.
Having said that, my own video card is a lowly nvidia 5200 (good for testing anyway) but it runs at max FPS most of the time in 1162*864 75Hz 32bits video mode with 2AA. Without AA (still very good at this res) it runs at max FPS 100% of the time.
As for the graphics however :
The lighting set to off would definitely explain the yellow silhouette syndrome Funny one.
And yes, the domes are a hemisphere and a cone combined. A mesh model would be an idea...I'll see if I can do something about that. However, the smaller the dome/cone, the less divisions I use. If I use a mesh, I would need them in several versions to keep this type of optimization as well.
As for the FPS...I am still optimizing (wireframe mode is great for this), and have just uploaded beta v0.92 with the latest optimizations included.
Trepan especially has been very kind to offer his expertise and has done a lot of work in this area.
It'll still be hard a bit on the older hardware though since the map does use shininess and stuff to make gold, copper, metal and glass really look like gold, copper, metal and glass.
Having said that, my own video card is a lowly nvidia 5200 (good for testing anyway) but it runs at max FPS most of the time in 1162*864 75Hz 32bits video mode with 2AA. Without AA (still very good at this res) it runs at max FPS 100% of the time.
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- Green Manalishi
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ancient/future technology in a small asian settlement! great concept, it looks great and is amazingly playable, as win xp said. reminded me of ratlab at times (which isn't a bad thing), but to the most part it feels very original. fog would be a bonus, but not a must imo. short duration for the bad flags is a good thing too.
- Dutchrai
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It does remind me of Rat Lab a little too, although I did not intend to go that way. Sometimes you just don't know what will happen....you start with one building, then the next structure...etc. I was planning to go all 'old architecture' but then got an idea to put in some tech. I liked the feel and continued. It's like that I guess.
The fog is there actually, but the server on which it is hosted is version 2.0.4 (which does not support fog). Once it is released and you'll host it on a server 2.0.6 or higher, the fog simply will work (like in the screenshots). Normally I have not much going for fog, but it really works well in this map. Just adds to that desert feeling.
I am very close to release of the map, probably will include a rippled sand texture for the ground as well. Looks nice with it
The fog is there actually, but the server on which it is hosted is version 2.0.4 (which does not support fog). Once it is released and you'll host it on a server 2.0.6 or higher, the fog simply will work (like in the screenshots). Normally I have not much going for fog, but it really works well in this map. Just adds to that desert feeling.
I am very close to release of the map, probably will include a rippled sand texture for the ground as well. Looks nice with it
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- MonsterMan++
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Wow, that's amazing stuff I reckon. It looks like a good map only there doesn't seem to be very many flags I think and I only saw a few teleporters but I haven't played it have I? I'm going to try it as soon as possible.
Fighting for peace is like screwing for virginity.
-George Carlin
If you can't beat them, arrange to have them beaten.
-George Carlin
Nobody goes there anymore. It's too crowded.
-Yogi Berra
Better a broken promise than none at all.
-Mark Twain
-George Carlin
If you can't beat them, arrange to have them beaten.
-George Carlin
Nobody goes there anymore. It's too crowded.
-Yogi Berra
Better a broken promise than none at all.
-Mark Twain
- Dutchrai
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Phew...done. Go and check the section 'map releases'
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