Sand Blaster
- Dutchrai
- Private First Class
- Posts: 394
- Joined: Sat Dec 07, 2002 3:12 am
- Location: Singapore
- Contact:
Sand Blaster
2010. Sixteen years after the Chernobyl disaster, it happened again. This time in the vast Sahara Desert. An entire city now lays abandoned but neighbouring countries are fighting over the technology in radiation-shielded tanks.
Enter Sand Blaster.
Name: Sand Blaster
Size: 54 KB
Earliest Recommended Client: 2.0.0
Date Submitted: Friday, June 2nd
Download Here
Screenshots:
Download Here
This message auto-generated by the BZFlag Mapatorium
Enter Sand Blaster.
Name: Sand Blaster
Size: 54 KB
Earliest Recommended Client: 2.0.0
Date Submitted: Friday, June 2nd
Download Here
Screenshots:
Download Here
This message auto-generated by the BZFlag Mapatorium
- Destroyer1313
- Private First Class
- Posts: 194
- Joined: Thu Feb 02, 2006 3:21 am
- Location: The Boonies
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
- ^nightmare^
- Private First Class
- Posts: 1264
- Joined: Sun Feb 20, 2005 7:14 pm
- Location: Alabama
- Contact:
to my suprise its actually not laggy. if u did all that in text then...wow, your talented. Some of that stuff looked like it would be impossible to do in text. Great Job!
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
- Dutchrai
- Private First Class
- Posts: 394
- Joined: Sat Dec 07, 2002 3:12 am
- Location: Singapore
- Contact:
Tx guys. And yes, its all done in text. No BZEdit has been involved (won't work anyway in 2.0)
Text design really helps in keeping the code crisp and clean. As for the no lag syndrome, you'll have to thank Trepan for that one. He's given lots of advice and help in this area. The map would have had lag if it wasn't for his input.
Text design really helps in keeping the code crisp and clean. As for the no lag syndrome, you'll have to thank Trepan for that one. He's given lots of advice and help in this area. The map would have had lag if it wasn't for his input.
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- MonsterMan++
- Private First Class
- Posts: 189
- Joined: Thu Apr 13, 2006 11:32 am
I like it! t looks awesome I'm looking forward to playing it!
Fighting for peace is like screwing for virginity.
-George Carlin
If you can't beat them, arrange to have them beaten.
-George Carlin
Nobody goes there anymore. It's too crowded.
-Yogi Berra
Better a broken promise than none at all.
-Mark Twain
-George Carlin
If you can't beat them, arrange to have them beaten.
-George Carlin
Nobody goes there anymore. It's too crowded.
-Yogi Berra
Better a broken promise than none at all.
-Mark Twain
- Green Manalishi
- Private First Class
- Posts: 594
- Joined: Thu Nov 18, 2004 5:54 pm
- Location: Effingham
- The Red Baron
- Sergeant First Class
- Posts: 987
- Joined: Sat Dec 07, 2002 6:21 am
- Contact:
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
Meshboxes are 4 divisions arcs, they were a quick hack,
to allow boxes to use mesh type materials. I've always
considered mesh objects to be the "real" way to do all of
the 2.0 stuff, as they provide much more flexibility then any
of the primitives.
Start a server with this map, save it, and read the saved file:
You'll find an arc object in there.
to allow boxes to use mesh type materials. I've always
considered mesh objects to be the "real" way to do all of
the 2.0 stuff, as they provide much more flexibility then any
of the primitives.
Start a server with this map, save it, and read the saved file:
Code: Select all
meshbox
end
- Dutchrai
- Private First Class
- Posts: 394
- Joined: Sat Dec 07, 2002 3:12 am
- Location: Singapore
- Contact:
As for the "divisions 4" arcs, yes, there is a reason. Divisions are per angle given, and where I use "divisions 4" you will also see "angle 90" or something like that. Without using the angle command it would be the same as a meshbox (unless you use ratio to make it hollow).
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[/color:82d1e9b9a0]
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Visit Shell Shock at [b:82d1e9b9a0]http://shellshock.bzflag.bz[/b:82d1e9b9a0] for news, maps, tactical guides, game servers and more
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