Questions and answers about the how and why of making maps.
Winny
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by Winny » Fri Jul 14, 2006 9:06 pm
When I use fixedscale and shift in a texturematrix for my map, the texture doesn't move correctly, it just jitters in one place.
Is there a way to fix this? Or am I stuck?
person1
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by person1 » Sun Jul 16, 2006 3:56 pm
doesn't it have something to do with the size of your texture?
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Winny
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by Winny » Sun Jul 16, 2006 9:10 pm
No, it happens on all textures, and all texmat settings I tried.
Cedric.
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by Cedric. » Mon Jul 17, 2006 3:28 pm
Can you post the textureMatrix code for us? It may help a bit..
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Winny
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by Winny » Mon Jul 17, 2006 3:30 pm
Code: Select all
texturematrix
name padsize
fixedscale 14 14
shift 2 1
end
There ya go... I've played with it for about 20min, and it still jitters...
Cedric.
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by Cedric. » Mon Jul 17, 2006 3:40 pm
I tried it out and the texture moves perfectly, the texture just enlarges as it moves...
I'm guessing it's just a problem with the object you applied the texmat too then?
I'm not a real big fan of textureMatrix, so don't expect me too know much about it...
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Winny
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by Winny » Mon Jul 17, 2006 3:49 pm
Weird...Ill try it using 2.0.6...
It happens with box meshboxes, and meshes, I tried applying it to about 10 different meshes too
Hmm...still happens in 2.0.6...
Ill try popping in a diferent vidoe card and/or getting a better driver.
Spazzy McGee
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by Spazzy McGee » Mon Jul 17, 2006 3:49 pm
i get jittery textures whenever i use the fixedscale function with a moving function too. so far i have not found a solution. and i'v been looking for a long time.
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TD-Linux
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by TD-Linux » Mon Jul 17, 2006 5:16 pm
It's a bug in textureMatrix. Use a mesh and UV coordinates instead of fixedscale/fixedshift.