Fixedscale + Shift

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Winny
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Fixedscale + Shift

Post by Winny »

When I use fixedscale and shift in a texturematrix for my map, the texture doesn't move correctly, it just jitters in one place.

Is there a way to fix this? Or am I stuck?
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Post by person1 »

doesn't it have something to do with the size of your texture?
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Winny
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Post by Winny »

No, it happens on all textures, and all texmat settings I tried.
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Cedric.
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Post by Cedric. »

Can you post the textureMatrix code for us? It may help a bit..
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Winny
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Post by Winny »

Code: Select all

texturematrix
name padsize
fixedscale 14 14
shift 2 1
end
There ya go... I've played with it for about 20min, and it still jitters...
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Post by Cedric. »

I tried it out and the texture moves perfectly, the texture just enlarges as it moves...
I'm guessing it's just a problem with the object you applied the texmat too then?
I'm not a real big fan of textureMatrix, so don't expect me too know much about it...
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Winny
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Post by Winny »

Weird...Ill try it using 2.0.6...


It happens with box meshboxes, and meshes, I tried applying it to about 10 different meshes too

Hmm...still happens in 2.0.6...

Ill try popping in a diferent vidoe card and/or getting a better driver.
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Post by Spazzy McGee »

i get jittery textures whenever i use the fixedscale function with a moving function too. so far i have not found a solution. and i'v been looking for a long time.
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Post by TD-Linux »

It's a bug in textureMatrix. Use a mesh and UV coordinates instead of fixedscale/fixedshift.
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