-set_shot_Kickback
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-set_shot_Kickback
I was wondering. If these were real tanks, wouldn't the shots kick the tanks back?
It has been stated many times that this is a simple game..Tim R. would not allow this...
Also, that would be beyond annoying....
Also, that would be beyond annoying....
Last edited by Winny on Mon Jul 17, 2006 9:19 pm, edited 1 time in total.
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- Skeeve
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And bullets won't ricochet nor would you be able to go or shoot through walls.JeffM2501 wrote:if they were real tanks they'd not be able to jump, not fire a glowing fuzzy ping pong ball, and not explode on the smallest of hits
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Don't you hate it when your posts get deleted without any note?
Don't you hate it when your posts get deleted without any note?
Hmm.... He calls me Ceddie, he calls Jeff Jeffy, and now he's calling Tim Riker Timmy
Anyway, about the shot idea I don't really think this will be implemented in any future versions of BZFlag because of the fact that it would just become increasingly annoying
like Win XP said and the developers want to keep the game as creative as possible,
and refering to real laws of motion just isn't creative.
Anyway, about the shot idea I don't really think this will be implemented in any future versions of BZFlag because of the fact that it would just become increasingly annoying
like Win XP said and the developers want to keep the game as creative as possible,
and refering to real laws of motion just isn't creative.
OMFG - Ontario Mega Finance Company
Or fly. Or explode from instantly touching cetain water, but not any type of it. or explode upon traveling far or falling enough. or be controlled by a computer and mouse. Or..okay, I'll stop now.Skeeve wrote:And bullets won't ricochet nor would you be able to go or shoot through walls.JeffM2501 wrote:if they were real tanks they'd not be able to jump, not fire a glowing fuzzy ping pong ball, and not explode on the smallest of hits
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Code: Select all
options
-set _shotKickBack "This is a game, not a real life simulation, cool idea though"
-c
-mp 5,5,5,5,5,5
-p 5154
end
- Sky King
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Re: -set_shot_Kickback
With the M60 and the M1, firing the main gun is a tooth-rattling, pants-wetting ordeal... OMG, your fillings hurt the first few times... US tank rounds have a tracer on the back of them, which is a bright reddish-orange dot visible for its entire flight. The tank commander spots where the round hit and gives the gunner corrections, just like a spotter does with a sniper. But, the recoil of the gun and physical percussion against the face and torso of the tank commander... It will take him at least 9-12 rounds of practice before he's able to track the tracer. Prior to that, the whole exprience is a surreal blur. My first tank gun firing as an enlisted guy, and my first parachute jump, later as an officer... I remember almost nothing of either one aside from thinking "doing this again seems like a bad idea."dead metal 3121 wrote:I was wondering. If these were real tanks, wouldn't the shots kick the tanks back?
Anyway, the rearward travel of the gun is 18 inches to 2 feet. However, the shot will not move the tank.
The M551 Sheridan, still in limited use by the 82nd Airborne, however, has a larger bore gun than the M1, and weighs around 14 tons, versus almost 70. Needless to say, when you fire a tank round from the Sheridan, the first 3 road wheels come completely off the ground, and the tank can move a few feet backwards. The torsion springs on the rear wheels often break from the recoil.
but the M60 and M1... no movement at all, at least on firm ground.
We already had this conversation years ago
I remember I wrote a little patch to add recoil (which is the correct term, btw), but it's nothing more than annoying.
I dug a little in Sourceforge; here you go: http://sourceforge.net/tracker/index.ph ... tid=303248
I submitted the patch on 07/23/2001... almost exactly 5 years ago
I remember I wrote a little patch to add recoil (which is the correct term, btw), but it's nothing more than annoying.
I dug a little in Sourceforge; here you go: http://sourceforge.net/tracker/index.ph ... tid=303248
I submitted the patch on 07/23/2001... almost exactly 5 years ago