drag and drop mapmaking

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The Cabbage Man
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drag and drop mapmaking

Post by The Cabbage Man »

i dont make maps at all but ive looked and its slightly hard. it should be like rollercoaster tycoon or something for dumb people.or quite possibly the technically challenged like me. :oops:
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Winny
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Post by Winny »

Is it so hard as to learn coordinates?

It took me all of 20min...


Drag and drop can be done, just figure out how...
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person1
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Post by person1 »

all we need is a fully integrated map editor....that can do all 2.x objects...and position meshes.....

even do textures would be nice....
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JeffM
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Post by JeffM »

blender is the direction map development will be going to.
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Post by person1 »

you mean that blender plugin?

or worlds of just big meshes...

the plugin i found rather cumbersom
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Post by JeffM »

both ;)
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person1
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Post by person1 »

so does that mean that you have given up on making a better map editor youself...as i had read before?
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JeffM
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Post by JeffM »

ohh yeah. no more bzedit.

there is no reason to re-invent the wheel, better to leverage the tools in blender, and improve the plug-in. Any editor that supports "2.0" features will have to be able to do meshes, so why not use an existing mesh editor we can extend?
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Post by person1 »

can i export the materials and texture directly from blender?

or do i have to manual put them back in?
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Post by JeffM »

the current version does the entire thing, materials, textures, all of it.
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Post by person1 »

does that use plugin and if so can u link to it otherwise does it use your obj to bzw converter or what
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Post by Goodbye2U »

Blender's free, right?
If it is, Im all for it :D
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Post by JeffM »

the blender plugin adds bzflag native object support to blender. It is not just a way to get meshes into BZFlag.

It does boxes, pyramids, teleporters, links, materials, all of it, and yes meshes.

It gives you new menu and dialog options in blender to add and modify the bzflag specific objects ( mostly using blender object atributes to store the extra data ).


and yes blender is free.
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Post by Teppic »

Seing as its on topic, I got the svn server back online today. There is a new, very beta build with better grouping support, and a few minor bugfixes. http://teppic.homelinux.net/svn/BZWTools/
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Post by dango »

if you want your own textures, download GIMP.
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Post by Brave Sir Robin »

Sweet, I'm glad to hear all this - I love blender, and that's how I was going to make maps anyway.
@CabbageMan: If BZFlag was a game about making environments, it would be like RCT. But it's about shooting at each other, not building the environment. RCT is about building the environment, minorly watching it happen (Altho I just got RCT3 for $10 at goodwill, and it's awesome, and a lot more fun to watch!)
Considering, I'd reccomend picking up blender. Not only is it free, it's Open-Source (even better). It's got a crazy steep learning curve, but a short one - once you get up the "hill" it levels out real fast. Once you get the basic control of Blender down, it seems as if you can control Blender by just thinking about it - it's instinctive.
Basically, Blender is awesome. www.blender3d.org

BTW, you'll never get anything done if you avoid things that are "slightly hard" :wink:
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Teppic
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Post by Teppic »

5of0 wrote: Once you get the basic control of Blender down, it seems as if you can control Blender by just thinking about it - it's instinctive.
That's one of the best descriptions I've heard of the Blender UI. After a short while it is instinctive, it's like when you started to play Tekken and couldn't do the special moves, after a week or so you could do them without thinking, same with Blender, in no time you are tapping out key combinations without thinking about the keys, just the effect you are trying to achieve with whatever you are working on.
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