I'd like to suggest two points, for discussion:
- 1. That we kind of agree on what constitutes a no-CTF situation. Teams are often not perfectly balanced on a non-league server, so simply saying teams have to be exactly even is impractical. The smaller the team, the more critical that parity is; the larger the team, the less it matters and the less likely teams will ever be balanced. So, Just playing with some numbers, how about:
1a. If an opponent is having a network problem and is [nr], you can't count them as being a team member toward balanced teams. Same with an intentional TKer. If you become aware that the enemy team really does have a TKer, then CTF should stop.Code: Select all
If the larger then opposing team team has must be ============= ================ 1-5 exactly equal 6-9 within 1 10-13 within 2 14-17 within 3 17+ within 4, but 17+is madness :)
2. One thing that has also become common practice is to ge get the enemy flag while you are up 9-3... and then take it back and plant it next to your base and wait for the numbers to come back up. This strikes me as being the kind of "skirting the rules" nonsense that takes away from the sportsmanship and comaraderie of any sport or game. At LaserMania, for instance, it is quite common there for a player to return an enemy flag if the teams are uneven, or if there was a friendly flag runner.
I think that people should have the guts to return a flag if they realize their cap attempt was in error, not just park it at some place your understrength enemy has no hope of getting to.
Comments?