Churchyard R2

User made maps to use on servers.
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LouMan
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Churchyard R2

Post by LouMan »

Attached is my latest map called Churchyard and a few screenshots. It is currently running at louman.bzflag.bz:2809 (thanks Thumper!).
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ChurchyardR2.zip
Churchyard Map File
(347.45 KiB) Downloaded 283 times
Churchyard1.jpg
Screenshot 1
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Churchyard2.jpg
Screenshot 2
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Churchyard3.jpg
Screenshot 3
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TD-Linux
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Post by TD-Linux »

This is great! There is only one thing missing: church mice :)

I especially like all the nice details in the church, though the center is rather bare.

What changed in R2? (Don't answer that question if it is obvious, let me look myself ;) )
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LouMan
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Post by LouMan »

The changes in revision 2 were relatively minor:

* Modified rain parameters (made it start higher and spread across whole map).

* Added sign for church.

* Fixed 3 bad UV texture maps (1 on church, 1 on wall and the church's bell).

* Made candle flames kill tanks.

* Made chains for chandeliers and cross drivethrough (less likely to get stuck now).

* Increased outer barrier size to extend to map limits.

* Enlarged _shockOutRadius to 80 (33% increase).
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Sharpshooter
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Post by Sharpshooter »

Nice job, played there earlier today.
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ducktape
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Post by ducktape »

Like allways its one of the best. Nice man
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Green Manalishi
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Post by Green Manalishi »

louman, i think you forgot to mention another change. something scary. :shock: ..or should that remain as a surprise for those who haven't seen it?
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LouMan
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Post by LouMan »

The revision you are referring to was done in Revision 1 :wink: I may have to add phantom zone flag to get the proper sound effect for that one.
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^nightmare^
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Post by ^nightmare^ »

wow this map is so good its gross
Great job LouMan
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GMMan
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Post by GMMan »

It's cool. Maybe there could be a WG so then I can get up on top of the church? :roll:
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Post by CannonBallGuy »

There are WG flags...
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Merry Christmas!

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Post by eagle »

GMMan
there are wings flags, and i can climb the church wall without wings :wink:
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Post by GMMan »

I can't... I'm not so good with jumping yet (I don't use mouse, so I don't have much control).
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LouMan
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Post by LouMan »

You can use wings to get to & climb roof, or you can climb a close tree and jump from it on to the roof. Not much to do up there though.
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Post by dartman »

Whoa, it looks awesome. Too BZFlag lags too much for me to really play it nowadays. :cry:
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Green Manalishi
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Post by Green Manalishi »

LouMan wrote:The revision you are referring to was done in Revision 1 :wink: I may have to add phantom zone flag to get the proper sound effect for that one.
i had not seen it at R1. pz sounds effect whenever you see it would be so cool! :)
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Post by Waistless »

Louman you've done it again, this map rocks!

I hate to be critical though, but on the server with this map I noticed that one of the variables were "_drawSky 0"

This is not a good thing, older graphics cards (ones on MAC OS X i've seen anyway) will spew on this, they'll draw whatever is around the no sky area instead of drawing black. Not nice. Could you use "_skyColor black" instead, thanks ;)
Could this tank perhaps go a little bit faster, so it's not being overtaken by stationary objects.
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TD-Linux
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Post by TD-Linux »

I know! You need a ? block, three mushrooms, and a rabbit on the roof...
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Post by ducktape »

TD-Linux
Thats like the map eagle made. It is up an a server some where I cant remember where tho.
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Zelgadis
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Post by Zelgadis »

gj man!!
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LouMan
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Post by LouMan »

Waistless: I enclosed the entire map (including sky) in a black 'box'. I have never seen the issues you are referring to or heard anyone complain prior to your comment. Of course, I do not run an older Mac machine. :wink:

By not drawing the sky, it increases fps on the map a fairly significant degree.
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Post by Saber »

Looks great. My FPS will be low again.
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