Observer team talk
-
- Private First Class
- Posts: 63
- Joined: Mon Mar 13, 2006 9:34 pm
- Location: Walking the Streets of Life
Observer team talk
What if theres a way for observers to team talk, not to the observer team, but to a playing team. Instead of just talking to one person on the team. It might be useful for teams in leagues like GU, Ducti, and IN.
- Skeeve
- Private First Class
- Posts: 122
- Joined: Sun Jun 04, 2006 3:27 pm
- Location: Near Aix La Chappel
What if they use a teamtalk server?
Avatar created with South Park Studio
Don't you hate it when your posts get deleted without any note?
Don't you hate it when your posts get deleted without any note?
Depending on what is going on, I would agree with you 100%. Match play is a great example of where observers should be muted from all private chat. I don't see people using observer to tip people off or regular FFA, CTF, of Rabbit games. I read the logs on louman and norang and can't say that I have ever seen it happen, but the opportunity is there. So on that I lean towards your point, but am not totally convinced it is necessary.Sky King wrote:I'd propose just the opposite of what you're proposing: I'm not so sure that on most maps, observers shouldn't be muted, or, only be able to use the public channel with no private messaging at all.
- The Red Baron
- Sergeant First Class
- Posts: 987
- Joined: Sat Dec 07, 2002 6:21 am
- Contact:
no no, Re-read what he's wrote.donny_baker wrote:Great idea! Then they can be privy to what the other team is saying and report it to their friends. Why didn't I think of that! :sarcasm:
Sorry A Hobo, there are several previous posts on this same question, I just couldn't help it.
He's asking if there is a way, for an observer, to send a message to a team color. Not the team being able message the observer channel.
Yes, this could have the potential of being a nice feature. but there are other programs that allow this, in real time. Aka Teamspeak. (or teemspeek for mac users). IT may be practical for the observ to take the time to type up, but dont' expect replies back from the team. The team playing doesn't have the time to type back a full reply.
A Hobo: In reply, Yes, your idea has merit, but with programs like teamspeak etc, I don't think it will be implemented.
Beware! I'm going to clone myself and spread those clones all over the world!
- Skeeve
- Private First Class
- Posts: 122
- Joined: Sun Jun 04, 2006 3:27 pm
- Location: Near Aix La Chappel
TeamSpeex for MacThe Red Baron wrote:Aka Teamspeak. (or teemspeek for mac users)
Avatar created with South Park Studio
Don't you hate it when your posts get deleted without any note?
Don't you hate it when your posts get deleted without any note?
- The Red Baron
- Sergeant First Class
- Posts: 987
- Joined: Sat Dec 07, 2002 6:21 am
- Contact:
yes, both parties need teamspeak. search teamspeak on the forums, there is a public Bzflag Teamspeak Server.A Hobo wrote:I'm no computer wiz or anything, a plugin would be neat.
Thanks for the links Skeeve, they come in handy. But would they create some type of lag while playing bzf? and would the people you are talking to need the same type of teamspeak server thing?
and No, it doesn't add "lag" its uses a fairly insignificant amound of bandwidth. I use it, and don't notice an increase in lag at all.
Beware! I'm going to clone myself and spread those clones all over the world!
hmm, maybe a 2nd Team button, but i dont think thats very nice.
With this system you can not only help the players, you can also disturb.....
With this system you can not only help the players, you can also disturb.....
Want to improve your skill? Join the http://guleague.org!
- BinarySpike
- Corporal
- Posts: 735
- Joined: Mon Mar 28, 2005 11:58 pm
- Contact:
The "public" bzflag teamspeak server is hosted by A Metoerite I believe...
Skeeve: Btw, for future reference, I talked to the TeamSpeex dev, and he said that TeamSpeex will soon support 10.2, if you have any bugs to report just e-mail him, he's a nice guy
The Red Baron: This uses a lot of bandwidth, but over a long period of time, also depends on the codec... And there is a CPU and internet lag, compressing vocal-audio is very time taking... I would say it runs at about 5Kbps though (5 kilobits a second) over the internet.and No, it doesn't add "lag" its uses a fairly insignificant amound of bandwidth. I use it, and don't notice an increase in lag at all.
Skeeve: Btw, for future reference, I talked to the TeamSpeex dev, and he said that TeamSpeex will soon support 10.2, if you have any bugs to report just e-mail him, he's a nice guy
- Skeeve
- Private First Class
- Posts: 122
- Joined: Sun Jun 04, 2006 3:27 pm
- Location: Near Aix La Chappel
I haven't installed it and I don't have anyone to talk to I'm a "lonely wolf (no... sheep) when playing bzflag.BinarySpike wrote:Skeeve: Btw, for future reference, I talked to the TeamSpeex dev, and he said that TeamSpeex will soon support 10.2, if you have any bugs to report just e-mail him, he's a nice guy
Also I'd have difficulties in using it. All my 2 USB ports are used when playing (Keyboard + GamePad). So no port free for plugging in a USB headset.
Avatar created with South Park Studio
Don't you hate it when your posts get deleted without any note?
Don't you hate it when your posts get deleted without any note?
- CannonBallGuy
- Private First Class
- Posts: 2083
- Joined: Wed Apr 12, 2006 1:31 am
- Contact:
You need a hub
Merry Christmas!
"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."
"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007
- A Meteorite
- Private First Class
- Posts: 1786
- Joined: Thu Apr 28, 2005 12:56 am
- Location: California, U.S.
- Contact:
It's been down since the server move, I'll work on getting it back up. The reason I let it slide is because I didn't think anyone used it.BinarySpike wrote:The "public" bzflag teamspeak server is hosted by A Metoerite I believe...
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
- Sky King
- Private First Class
- Posts: 166
- Joined: Mon Jun 05, 2006 8:07 pm
- Location: Twin Cities, Minnesota, USA
I agree, and this is where my objection came from. On MANY (not all) servers, the observer being able to talk to one team or the other invites cheating. For instance, on any map that provides STs, observers provide a huge advantage.TangenT wrote:I'm all for observers talking, but their talking should be either public or only to other observers. No team talk to a playing team, nor is there private messaging to the people playing.
On my server, I don't needs obs tipping off the players.
I agree with Tangent, that admin observers should be able to talk to individuals from either team (as it is now) but that non-admin observers should only have access to three channels:
- Public (N)
- Fellow Observers (M)
- Admins (Z)
The notion of having reconnaissance assets, like aerial observation and satellites, is kind of a neat thing... As has been suggested, on some servers, with the public knowledge of all parties, it might be neat to have a teammate that has the overhead view and direct the gameplan, free of the rigors of defending oneself.
But, I suggest we agree, as a community, that unless expressly made part of the game, that ANY use of observers for tactical assistance, either by:
- Built-in BZ messaging;
- Other chat platform (IRC, yahoo, etc.)
- TeamSpeak, telephone, or other voice channel
Retired Army--Proud to have served
Armored Cavalry Crewman, 1981-1984 (M60A5)
Infantry Officer & Paratrooper, 1984-1986
US Army Ranger & Sniper, 1986-1989 (LRSD)
Water Cooled 8-Core Ryzen 7 2700x @ 3.7GHz | Radeon RX590 GPU | 43" 4K Monitor
Armored Cavalry Crewman, 1981-1984 (M60A5)
Infantry Officer & Paratrooper, 1984-1986
US Army Ranger & Sniper, 1986-1989 (LRSD)
Water Cooled 8-Core Ryzen 7 2700x @ 3.7GHz | Radeon RX590 GPU | 43" 4K Monitor
- The Red Baron
- Sergeant First Class
- Posts: 987
- Joined: Sat Dec 07, 2002 6:21 am
- Contact:
Good luck with that one mate. It will never happen.Sky King wrote:
But, I suggest we agree, as a community, that unless expressly made part of the game, that ANY use of observers for tactical assistance, either by:is expressly prohibited and is outright cheating, period--no gray area, no interpretation--it's cheating.
- Built-in BZ messaging;
- Other chat platform (IRC, yahoo, etc.)
- TeamSpeak, telephone, or other voice channel
Because 1. Its already being done, and is used in the leagues. So, if you try to establish a ban on this, I guarantee you, the league players are going to descend on this, and loudly oppose it. and they are a rather huge part of the bz-community, and the regular bz community. Players who will stick around for a very long time.
Secondly, what about those who play in the same room??
Beware! I'm going to clone myself and spread those clones all over the world!
- ducatiwannabe
- Private First Class
- Posts: 3258
- Joined: Tue Aug 10, 2004 3:55 pm
- Location: Planet Earth
- Contact:
Re: Observer team talk
In what way would it be helpful? It could be annoying of a spammer uses it...A Hobo wrote:What if theres a way for observers to team talk, not to the observer team, but to a playing team. Instead of just talking to one person on the team. It might be useful for teams in leagues like GU, Ducti, and IN.
- Sky King
- Private First Class
- Posts: 166
- Joined: Mon Jun 05, 2006 8:07 pm
- Location: Twin Cities, Minnesota, USA
Re: Observer team talk
They already can... in most maps, observers can talk to everyone, on the public channel, or to individuals, on a private channel... they just can't do public one team at a time. So the potential for spam is, in essence, no change from the present.ducatiwannabe wrote:In what way would it be helpful? It could be annoying of a spammer uses it...A Hobo wrote:What if theres a way for observers to team talk, not to the observer team, but to a playing team. Instead of just talking to one person on the team. It might be useful for teams in leagues like GU, Ducti, and IN.
Retired Army--Proud to have served
Armored Cavalry Crewman, 1981-1984 (M60A5)
Infantry Officer & Paratrooper, 1984-1986
US Army Ranger & Sniper, 1986-1989 (LRSD)
Water Cooled 8-Core Ryzen 7 2700x @ 3.7GHz | Radeon RX590 GPU | 43" 4K Monitor
Armored Cavalry Crewman, 1981-1984 (M60A5)
Infantry Officer & Paratrooper, 1984-1986
US Army Ranger & Sniper, 1986-1989 (LRSD)
Water Cooled 8-Core Ryzen 7 2700x @ 3.7GHz | Radeon RX590 GPU | 43" 4K Monitor
- Sky King
- Private First Class
- Posts: 166
- Joined: Mon Jun 05, 2006 8:07 pm
- Location: Twin Cities, Minnesota, USA
It still stands... If you are in a league that expressly allows a person who is a non-playing observer to assist a team by doing things like calling out the positions of STs, then great... party on. As I mentioned, if done fairly, it could add an interesting dimension to the game.The Red Baron wrote:Good luck with that one mate. It will never happen.Sky King wrote:
But, I suggest we agree, as a community, that unless expressly made part of the game, that ANY use of observers for tactical assistance...
Because 1. Its already being done, and is used in the leagues. So, if you try to establish a ban on this, I guarantee you, the league players are going to descend on this, and loudly oppose it. and they are a rather huge part of the bz-community, and the regular bz community. Players who will stick around for a very long time.
Secondly, what about those who play in the same room??
But if not, and you are secretly getting ST hunting assistance from an observer through any means, even if the observer is in the same room as you... you are cheating, not one bit less than a person with a hacked client is cheating.
Retired Army--Proud to have served
Armored Cavalry Crewman, 1981-1984 (M60A5)
Infantry Officer & Paratrooper, 1984-1986
US Army Ranger & Sniper, 1986-1989 (LRSD)
Water Cooled 8-Core Ryzen 7 2700x @ 3.7GHz | Radeon RX590 GPU | 43" 4K Monitor
Armored Cavalry Crewman, 1981-1984 (M60A5)
Infantry Officer & Paratrooper, 1984-1986
US Army Ranger & Sniper, 1986-1989 (LRSD)
Water Cooled 8-Core Ryzen 7 2700x @ 3.7GHz | Radeon RX590 GPU | 43" 4K Monitor
- The Red Baron
- Sergeant First Class
- Posts: 987
- Joined: Sat Dec 07, 2002 6:21 am
- Contact:
or so you saySky King wrote:It still stands... If you are in a league that expressly allows a person who is a non-playing observer to assist a team by doing things like calling out the positions of STs, then great... party on. As I mentioned, if done fairly, it could add an interesting dimension to the game.The Red Baron wrote:Good luck with that one mate. It will never happen.Sky King wrote:
But, I suggest we agree, as a community, that unless expressly made part of the game, that ANY use of observers for tactical assistance...
Because 1. Its already being done, and is used in the leagues. So, if you try to establish a ban on this, I guarantee you, the league players are going to descend on this, and loudly oppose it. and they are a rather huge part of the bz-community, and the regular bz community. Players who will stick around for a very long time.
Secondly, what about those who play in the same room??
But if not, and you are secretly getting ST hunting assistance from an observer through any means, even if the observer is in the same room as you... you are cheating, not one bit less than a person with a hacked client is cheating.
Beware! I'm going to clone myself and spread those clones all over the world!