Genocide lovers must work for Genocide
- knoxkorner
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Genocide lovers must work for Genocide
I have thought of something during the holidays, geno. So many maps have it simple to get maybe surrounded by bad flags but that doesnt stop them from getting it. What i thought of was making it a lot harder for them to get it my plan is im going to make a small map not many details but i may use mofo a little bit in my map its also a skill- a skill- of running away How im going to make them work for geno make a twisted staircase and at the very top: a genocide flag i also might put a sw or a laser at the top slowing them down from getting it this run away part is two: im going to put gm flags to get the geno guy and 2nd part is: running away from geno lol. so how would you like the idea of this map?
On my newest map (Playground Revisited), I have a little platform with some flags on it. Under the pool is a pool where you die if you fall in. Now, on the platform, there are 8 flags. One is geno, one is wings, and the other six are OO. So six out of eight flag grabs lead a player to their death.
Just one way to discourage using those flags.
Also, at the top of the map, there is a small, invisible platform where GM, SW, and L are located. If you miss the platform, then... BOOM!
Just one way to discourage using those flags.
Also, at the top of the map, there is a small, invisible platform where GM, SW, and L are located. If you miss the platform, then... BOOM!
- knoxkorner
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you make a meshbox and add the code:
Code: Select all
color 1 1 1 0
- CannonBallGuy
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You can't add color dirrectly to an object, define a material with color/diffuse and apply the matref to the object.
Merry Christmas!
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Example:
Code: Select all
matref
name invis
color 0 0 0 0
end
meshbox
position 0 0 0
rotation 0
size 10 10 10
matref invis
end
- Spazzy McGee
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Like so:
Code: Select all
material
name invisible
diffuse 0 0 0 0
noshadow
notextures
end
meshbox
size 10 10 10
pos 0 0 0
matref invisible
end
"Life is what happens to you while you're busy making other plans." - John Lennon
- ducatiwannabe
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- Triumph of the Soul
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How about having the good flags surrounded by teleporters that will only let you in if you have a certain [specified] number of kills? Maybe you could have a players kill counter be reset everytime they went inside the teleporters.
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- knoxkorner
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- A Vicious Muffin
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Im not sure that this current version can do that...A Distraction wrote:How about having the good flags surrounded by teleporters that will only let you in if you have a certain [specified] number of kills? Maybe you could have a players kill counter be reset everytime they went inside the teleporters.
I'm thinking I need a better sig than this...
- A Meteorite
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Goodbye2U wrote:Im not sure that this current version can do that...A Distraction wrote:How about having the good flags surrounded by teleporters that will only let you in if you have a certain [specified] number of kills? Maybe you could have a players kill counter be reset everytime they went inside the teleporters.
The current version can, just you won't see the change in score locally (from your own client). But everyone else will see your change in score, and if stats or anything like that are running, it will too.TangenT wrote:2.2 will be able to. I think.
There is a patch available for 2.0.x that fixes that bug, if I recall correctly.
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- knoxkorner
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NO! besides i don't think im going to do it after all but here is one map thats going to come out in a few minsA Vicious Muffin wrote:So you mean if they want to use genocide, they have to give up some of their score? Ugh. I hate that idea. It seems useless to do if you're going to lose some of your score, not considering you still have to get a team with geno that has more players than kills.
EDIT: nvm
- Da Best
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That would be kinda pointless, since some people use only genoA Distraction wrote:How about having the good flags surrounded by teleporters that will only let you in if you have a certain [specified] number of kills? Maybe you could have a players kill counter be reset everytime they went inside the teleporters.
Well then they will have to find a new way to ruin everyone else's fun time.Da Best wrote:That would be kinda pointless, since some people use only genoA Distraction wrote:How about having the good flags surrounded by teleporters that will only let you in if you have a certain [specified] number of kills? Maybe you could have a players kill counter be reset everytime they went inside the teleporters.
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- knoxkorner
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- knoxkorner
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