This summer, as one of the four chosen Google Summer of Code developers for BZFlag, I will be developing a modern, graphical, BZW-2.0-compliant world editor to accompany this already great game. As some of you may know, development doesn't start until the end of May, so right now I'm just gearing up for the project by writing up the project specs, a timetable, etc. You can see some of my initial user interface specs here: http://www.u.arizona.edu/~jnelson/bzworkbench.html
There are three main design goals from the UI perspective: it must be easy to use, it must be easy to learn, and it must enable its user to make levels quickly. Before I start coding, I'm curious as to what you all, the end-users, would like to see in BZWorkbench, regarding the UI. I'll consider any additional usability features not present in the aforementioned link, but I won't promise I'll implement them

Regards,
Jude Nelson