object parameters idea

Make suggestions for improving one of the best games on the net!
Post Reply
User avatar
Mopar Madness
Private First Class
Private First Class
Posts: 169
Joined: Mon Jul 03, 2006 3:31 am

object parameters idea

Post by Mopar Madness » Sat Jun 27, 2009 5:34 pm

Probably too late for 3.0, but somewhere down the line would it be possible to add options for objects to make flags work differently around them, like options for BU to work in a box, or boxes OO can't drive through, boxes B can still see. Options like this would give map makers more concepts to work with, helping them make better maps.

User avatar
Crallion
Private First Class
Private First Class
Posts: 201
Joined: Mon Mar 09, 2009 6:26 am
Location: The USA
Contact:

Re: object parameters idea

Post by Crallion » Mon Jun 29, 2009 7:40 am

I had honestly never thought of that, but it's a great idea. /me gives the thumbs up
Time is a great teacher, but unfortunately, it kills all its pupils ... - Louis Hector Berlioz

To err is human. To really foul up requires the root password.

User avatar
blast
General
General
Posts: 4718
Joined: Fri Mar 21, 2003 3:49 pm
Location: playing.cxx
Contact:

Re: object parameters idea

Post by blast » Mon Jun 29, 2009 2:39 pm

It has been suggested before recently, but I don't expect this for 3.0.0. It's a lot more complex than it sounds.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

Image

User avatar
clarahobbs
Private First Class
Private First Class
Posts: 272
Joined: Thu Jan 10, 2008 1:45 am
Location: The Fourth Dimension

Re: object parameters idea

Post by clarahobbs » Mon Jun 29, 2009 4:28 pm

I think that's a great idea myself. Being able to burrow into boxes could be useful for a map with a false bottom. Of course, objects OO can't drive through has already been suggested by me here.
FKA Ratfink

User avatar
Mopar Madness
Private First Class
Private First Class
Posts: 169
Joined: Mon Jul 03, 2006 3:31 am

Re: object parameters idea

Post by Mopar Madness » Mon Jun 29, 2009 7:19 pm

the oo proof boxes would help on false bottom maps too

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests